fix issues when openvulkano is linked as library
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@@ -15,7 +15,7 @@ if(LINUX)
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find_package(ECM REQUIRED NO_MODULE)
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set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules" "${CMAKE_SOURCE_DIR}/cmake/functions")
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/functions")
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include(VarsFromFile)
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include(SetCompilerSettings)
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@@ -11,12 +11,19 @@ fi
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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GENERATED_DATA_PATH="$1"
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SHADER_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/Shader"
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SHADER_PATH="$2"
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UNIQUE_ENTRY_NAME="$3"
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HEADER_PATH="$1"/"GeneratedShaderData_${3}.h"
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C_PATH="$1"/"GeneratedShaderData_${3}.c"
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HEADER_GUARD="GeneratedShaderData_${UNIQUE_ENTRY_NAME}_H_INCLUDED"
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if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then
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SCRIPT_DIR=$(cygpath -w "$SCRIPT_DIR")
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GENERATED_DATA_PATH=$(cygpath -w "$GENERATED_DATA_PATH")
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SHADER_PATH=$(cygpath -w "$SHADER_PATH")
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HEADER_PATH=$(cygpath -w "$HEADER_PATH")
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C_PATH=$(cygpath -w "$C_PATH")
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fi
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check_return_code() {
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@@ -29,21 +36,21 @@ check_return_code() {
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mkdir -p "$GENERATED_DATA_PATH"
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rm -f "$GENERATED_DATA_PATH/*.spv"
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touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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touch "$GENERATED_DATA_PATH"/GeneratedShaderData.c
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touch "$HEADER_PATH"
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touch "$C_PATH"
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echo "// Auto generated file" > "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e "#include \"GeneratedShaderData.h\"" > "$GENERATED_DATA_PATH"/GeneratedShaderData.c
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echo "// Auto generated file" > "$HEADER_PATH"
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echo -e "#ifndef ${HEADER_GUARD}\n#define ${HEADER_GUARD}" >> "$HEADER_PATH"
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echo -e "#include \"GeneratedShaderData_${UNIQUE_ENTRY_NAME}.h\"" > "$C_PATH"
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# put data from all files with same name into single file
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unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq))
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len=${#unique_file_names[@]}
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i=0
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entriesCountDef="\nconst unsigned int* entriesCount[${len}] = {"
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entriesDef="const void* entries[${len}] = {"
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entriesCountDecl="extern const unsigned int* entriesCount[${len}];"
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entriesDecl="extern const void* entries[${len}];"
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entriesCountDef="\nconst unsigned int* entriesCount${UNIQUE_ENTRY_NAME}[${len}] = {"
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entriesDef="const void* entries${UNIQUE_ENTRY_NAME}[${len}] = {"
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entriesCountDecl="extern const unsigned int* entriesCount${UNIQUE_ENTRY_NAME}[${len}];"
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entriesDecl="extern const void* entries${UNIQUE_ENTRY_NAME}[${len}];"
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for unique_name in ${unique_file_names[@]} ; do
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same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
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for same_file in ${same_files[@]} ; do
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@@ -56,7 +63,7 @@ for unique_name in ${unique_file_names[@]} ; do
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check_return_code
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rm "$GENERATED_DATA_PATH"/*.spv
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echo -e "#include \"${unique_name}.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
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echo -e "#include \"${unique_name}.h\"" >> "$C_PATH"
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filename_no_ext_first_upper=$(echo $unique_name | awk '{print toupper(substr($0,1,1))substr($0,2)}')
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entriesCountDef+="&fileTable${filename_no_ext_first_upper}Size"
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entriesDef+="fileTable${filename_no_ext_first_upper}"
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@@ -78,5 +85,5 @@ done
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entriesCountDef+=" };"
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entriesDef+=" };"
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echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e "\n${entriesCountDef}\n${entriesDef}" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
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echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*${HEADER_GUARD}*/" >> "$HEADER_PATH"
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echo -e "\n${entriesCountDef}\n${entriesDef}" >> "$C_PATH"
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@@ -1,5 +1,5 @@
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execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh "@SHADER_OUTPUT_DEST@"
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WORKING_DIRECTORY "@ROOT_FOLDER@/Scripts"
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execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh "@SHADER_OUTPUT_DEST@" "@SHADER_FILES_LOCATION@" "@UNIQUE_ENTRY_NAME@"
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WORKING_DIRECTORY "@SCRIPT_FOLDER@"
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RESULT_VARIABLE res_var)
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if(NOT "${res_var}" STREQUAL "0")
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message(FATAL_ERROR "Failed to recompile shaders")
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@@ -16,10 +16,11 @@ function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake
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COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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COMMENT "Recompiling shaders"
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VERBATIM)
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add_custom_target("RecompileShaders_${TARGET}" ALL
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DEPENDS ${SHADER_EXPECTED_OUTPUT})
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add_dependencies(${TARGET} RecompileShaders)
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add_dependencies(${TARGET} "RecompileShaders_${TARGET}")
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endfunction(SetShaderDependency)
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@@ -6,10 +6,14 @@ if ("${BASH_EXECUTABLE}" STREQUAL "")
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find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
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set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
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endif()
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set(ROOT_FOLDER ${CMAKE_SOURCE_DIR})
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set(SHADER_OUTPUT_DEST ${CMAKE_BINARY_DIR}/GeneratedShaderData)
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configure_file(${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh "${SHADER_OUTPUT_DEST}" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Scripts)
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# go from openVulkano/OpenVulkanoCpp to openVulkano
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cmake_path(GET CMAKE_CURRENT_SOURCE_DIR PARENT_PATH ROOT_FOLDER)
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set(SCRIPT_FOLDER "${ROOT_FOLDER}/Scripts")
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set(SHADER_OUTPUT_DEST "${CMAKE_CURRENT_BINARY_DIR}/GeneratedShaderData")
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set(SHADER_FILES_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/Shader")
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set(UNIQUE_ENTRY_NAME "OpenVulkano")
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configure_file(${ROOT_FOLDER}/cmake/TryCompileShaders.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh ${SHADER_OUTPUT_DEST} "${CMAKE_CURRENT_SOURCE_DIR}/Shader" ${UNIQUE_ENTRY_NAME} WORKING_DIRECTORY ${SCRIPT_FOLDER})
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file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*")
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file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/*.c" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
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@@ -9,7 +9,7 @@
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extern "C"
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{
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#include "GeneratedShaderData.h"
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#include "GeneratedShaderData_OpenVulkano.h"
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}
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namespace OpenVulkano
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@@ -22,11 +22,11 @@ namespace OpenVulkano
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ShaderRegistry::ShaderRegistry()
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{
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assert(std::size(entriesCount) == std::size(entries));
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const unsigned int sz = std::size(entriesCount);
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assert(std::size(entriesOpenVulkano) == std::size(entriesCountOpenVulkano));
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const unsigned int sz = std::size(entriesOpenVulkano);
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for (unsigned int i = 0; i < sz; i++)
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{
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entries[i]), *entriesCount[i]);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entriesOpenVulkano[i]), *entriesCountOpenVulkano[i]);
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}
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}
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