Merge pull request 'Geometry & GeometryFactory memory leaks' (#85) from geometry_mem_leaks into master

Reviewed-on: https://git.madvoxel.net/OpenVulkano/OpenVulkano/pulls/85
Reviewed-by: Georg Hagen <georg.hagen@madvoxel.com>
This commit is contained in:
Georg Hagen
2024-07-24 20:44:27 +02:00
10 changed files with 257 additions and 127 deletions

View File

@@ -75,12 +75,12 @@ namespace OpenVulkano
m_uniBuffer.setId = 3;
m_drawablesPool.resize(cntDrawables);
m_nodesPool.resize(cntDrawables);
m_geo.reserve(cntDrawables);
m_geo.resize(cntDrawables);
m_texturedMat.texture = &Texture::PLACEHOLDER;
for (uint32_t i = 0; i < cntDrawables; i++)
{
Geometry* geo = nullptr;
Geometry* geo = &m_geo[i];
m_nodesPool[i].Init();
if (i < quadsCnt)
{
@@ -96,11 +96,10 @@ namespace OpenVulkano
}
else
{
geo = GeometryFactory::MakePyramid(1, 1, glm::vec4(0, 1, 0, 1));
*geo = GeometryFactory::MakePyramid(1, 1, glm::vec4(0, 1, 0, 1));
m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-5 + std::rand() % 5, -5 + std::rand() % 5, -std::rand() % 10)));
m_drawablesPool[i].Init(&m_shader, geo, &m_mat, &m_uniBuffer);
}
m_geo.push_back(geo);
m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
m_nodesPool[i].AddDrawable(&m_drawablesPool[i]);
}
@@ -125,10 +124,6 @@ namespace OpenVulkano
void Close() override
{
for (Geometry* g: m_geo)
{
delete g;
}
}
private:
@@ -145,7 +140,7 @@ namespace OpenVulkano
std::vector<Node> m_nodesPool;
Vector3f_SIMD m_position = { 0, 0, -10 };
OpenVulkano::Scene::UI::SimpleUi m_ui;
std::vector<Geometry*> m_geo;
std::vector<Geometry> m_geo;
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
};

View File

@@ -42,6 +42,7 @@ namespace OpenVulkano
std::vector<SimpleDrawable> drawablesPool;
std::vector<Node> nodesPool;
Vector3f_SIMD position = {0, 0, -10};
std::vector<Geometry> m_geos;
OpenVulkano::Scene::UI::SimpleUi m_ui;
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
@@ -61,11 +62,14 @@ namespace OpenVulkano
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
drawablesPool.resize(GEOS);
m_geos.reserve(GEOS);
for (uint32_t i = 0; i < GEOS; i++)
{
Geometry* geo = GeometryFactory::MakeCube(std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f,
Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1));
drawablesPool[i].Init(&shader, geo, &mat);
m_geos.push_back(GeometryFactory::MakeCube(
std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f,
std::rand() % 1000 / 1000.0f + 0.01f,
Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1)));
drawablesPool[i].Init(&shader, &m_geos[i], &mat);
}
nodesPool.resize(OBJECTS);
for (uint32_t i = 0; i < OBJECTS; i++)

View File

@@ -33,7 +33,7 @@ namespace OpenVulkano
{
struct SceneElement
{
Scene::Geometry *m_geometry;
Scene::Geometry m_geometry;
Scene::SimpleDrawable m_drawable;
Scene::Node m_node;
};
@@ -70,7 +70,7 @@ namespace OpenVulkano
void CompleteSceneElement(SceneElement *dest)
{
dest->m_drawable.Init(&m_shader, dest->m_geometry, &m_material);
dest->m_drawable.Init(&m_shader, &dest->m_geometry, &m_material);
dest->m_node.Init();
m_scene.GetRoot()->AddChild(&dest->m_node);
dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always);

View File

@@ -49,9 +49,9 @@ namespace OpenVulkano
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basicTexture");
shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
Geometry* geo = GeometryFactory::MakeCube();
static Geometry geo = GeometryFactory::MakeCube();
mat.texture = &Texture::PLACEHOLDER;
drawable.Init(&shader, geo, &mat);
drawable.Init(&shader, &geo, &mat);
node.Init();
scene.GetRoot()->AddChild(&node);
node.SetUpdateFrequency(UpdateFrequency::Always);