Add GridDrawable

This commit is contained in:
2023-08-07 21:18:19 +02:00
parent f3c0cc5965
commit 6ad5d69870
3 changed files with 71 additions and 0 deletions

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "GridDrawable.hpp"
namespace openVulkanoCpp::Scene
{
GridDrawable::GridDrawable()
: Drawable(DrawEncoder::GetDrawEncoder<GridDrawable>(), DrawPhase::POST)
{
m_shader.cullMode = CullMode::NONE;
m_shader.topology = Topology::TRIANGLE_STRIP;
m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/grid");
m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/grid");
m_shader.alphaBlend = true;
SetShader(&m_shader);
}
}

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Scene/Drawable.hpp"
#include "Scene/Shader.hpp"
namespace openVulkanoCpp::Scene
{
class GridDrawable : public Drawable
{
Shader m_shader;
public:
GridDrawable();
[[nodiscard]] Shader& GetShader() { return m_shader; }
[[nodiscard]] Drawable* Copy() override { return new GridDrawable(); }
};
}

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Scene/Prefabs/GridDrawable.hpp"
#include "VulkanGeometry.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
using namespace openVulkanoCpp::Scene;
namespace openVulkanoCpp::Vulkan
{
void EncodeGridDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
drawContext->commandBuffer.draw(4, 1, 0, 0);
}
}
namespace
{
void* gridDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<GridDrawable>(&openVulkanoCpp::Vulkan::EncodeGridDrawable);
}