Make sure texture cache is released before destroying device
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@@ -110,7 +110,10 @@ namespace OpenVulkano::AR::ArKit
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void ArSessionArKitInternal::SetRenderer(IRenderer* renderer)
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{
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m_textureCache.Init(renderer);
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if (renderer)
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m_textureCache.Init(renderer);
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else
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m_textureCache.Close();
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}
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Scene::Texture* ArSessionArKitInternal::MakeTexture(ArFrame* frame)
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