Make sure texture cache is released before destroying device
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@@ -79,6 +79,12 @@ namespace OpenVulkano::Vulkan
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{
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context.device->device.destroySemaphore(sema);
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}
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while (!closeables.empty())
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{
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ICloseable* closeable = closeables.back();
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closeables.pop_back();
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closeable->Close();
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}
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uiRenderer.Close();
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resourceManager.Close();
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commands.clear();
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