Start imgui integration
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@@ -32,6 +32,7 @@ namespace openVulkanoCpp::Vulkan
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waitSemaphores[i].renderReady.resize(2);
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}
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resourceManager.Init(&context, context.swapChain.GetImageCount());
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uiRenderer.Init(&context);
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threadPool.resize(EngineConfiguration::GetEngineConfiguration()->GetNumThreads() - 1);
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//Setup cmd pools and buffers
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@@ -116,6 +117,7 @@ namespace openVulkanoCpp::Vulkan
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CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
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cmdHelper->cmdBuffer.executeCommands(submitBuffers[currentImageId].size(), submitBuffers[currentImageId].data());
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context.swapChainRenderPass.End(cmdHelper->cmdBuffer);
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uiRenderer.DrawUiFrame(cmdHelper->cmdBuffer);
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cmdHelper->cmdBuffer.end();
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std::array<vk::PipelineStageFlags, 2> stateFlags = { vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput), vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput) };
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waitSemaphores[currentImageId].renderReady[0] = resourceManager.EndFrame();
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@@ -10,6 +10,7 @@
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#include "Base/UI/IWindow.hpp"
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#include "Base/Logger.hpp"
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#include "Context.hpp"
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#include "UiRenderer.hpp"
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#include "Resources/ResourceManager.hpp"
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#include "Data/ReadOnlyAtomicArrayQueue.hpp"
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#include "CommandHelper.hpp"
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@@ -35,11 +36,12 @@ namespace openVulkanoCpp::Vulkan
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std::vector<std::thread> threadPool;
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std::vector<std::vector<CommandHelper>> commands;
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std::vector<std::vector<vk::CommandBuffer>> submitBuffers;
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UiRenderer uiRenderer;
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VulkanShader* shader;
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public:
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Renderer() = default;
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virtual ~Renderer() = default;
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~Renderer() override = default;
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void Init(IGraphicsAppManager* graphicsAppManager, IWindow* window) override;
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93
openVulkanoCpp/Vulkan/UiRenderer.cpp
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93
openVulkanoCpp/Vulkan/UiRenderer.cpp
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@@ -0,0 +1,93 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "UiRenderer.hpp"
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#include "Context.hpp"
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#include "Base/UI/IVulkanWindow.hpp"
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#include <array>
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#include <imgui_impl_vulkan.h>
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#if __has_include("GLFW/glfw3.h")
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#include <imgui_impl_glfw.h>
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#define GLFW_AVAILABLE
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#endif
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namespace openVulkanoCpp::Vulkan
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{
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void UiRenderer::Init(Context* context)
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{
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device = context->device->device;
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uiRenderPass.Init(context->device.get(), &context->swapChain, false, true);
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constexpr vk::DescriptorPoolSize sizeInfo[] = {
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{ vk::DescriptorType::eSampler, 1000 },
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{ vk::DescriptorType::eCombinedImageSampler, 1000 },
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{ vk::DescriptorType::eSampledImage, 1000 },
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{ vk::DescriptorType::eStorageImage, 1000 },
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{ vk::DescriptorType::eUniformTexelBuffer, 1000 },
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{ vk::DescriptorType::eStorageTexelBuffer, 1000 },
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{ vk::DescriptorType::eUniformBuffer, 1000 },
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{ vk::DescriptorType::eStorageBuffer, 1000 },
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{ vk::DescriptorType::eUniformBufferDynamic, 1000 },
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{ vk::DescriptorType::eStorageBufferDynamic, 1000 },
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{ vk::DescriptorType::eInputAttachment, 1000 }
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};
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vk::DescriptorPoolCreateInfo poolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1000, std::size(sizeInfo), sizeInfo);
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descriptorPool = context->device->device.createDescriptorPool(poolCreateInfo);
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ImGui_ImplVulkan_InitInfo vkInfo{};
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vkInfo.Instance = context->instance;
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vkInfo.PhysicalDevice = context->device->physicalDevice;
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vkInfo.Device = context->device->device;
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vkInfo.QueueFamily = context->device->queueIndices.GetGraphics();
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vkInfo.Queue = context->device->graphicsQueue;
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//vkInfo.PipelineCache = NULL;
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vkInfo.DescriptorPool = descriptorPool;
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vkInfo.Subpass = 0;
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vkInfo.MinImageCount = context->swapChain.GetImageCount();
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vkInfo.ImageCount = context->swapChain.GetImageCount();
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vkInfo.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
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vkInfo.UseDynamicRendering = false;
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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ImGui_ImplVulkan_Init(&vkInfo, uiRenderPass.renderPass);
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//ImGui_ImplVulkan_Init(&vkInfo, context->swapChainRenderPass.renderPass);
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#ifdef GLFW_AVAILABLE
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ImGui_ImplGlfw_InitForVulkan((GLFWwindow*)context->window->GetNativeWindowHandle(), true);
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#endif
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}
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void UiRenderer::Close()
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{
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ImGui_ImplVulkan_Shutdown();
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device.destroy(descriptorPool);
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}
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void UiRenderer::BeginUiFrame() const
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{
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ImGui_ImplVulkan_NewFrame();
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#ifdef GLFW_AVAILABLE
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ImGui_ImplGlfw_NewFrame();
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#endif
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ImGui::NewFrame();
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}
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void UiRenderer::DrawUiFrame(vk::CommandBuffer& cmdBuffer)
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{
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BeginUiFrame();
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ImGui::ShowDemoWindow();
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ImGui::Render();
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uiRenderPass.Begin(cmdBuffer, true);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmdBuffer);
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uiRenderPass.End(cmdBuffer);
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}
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}
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37
openVulkanoCpp/Vulkan/UiRenderer.hpp
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37
openVulkanoCpp/Vulkan/UiRenderer.hpp
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@@ -0,0 +1,37 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "RenderPass.hpp"
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#include <vulkan/vulkan.hpp>
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namespace openVulkanoCpp::Vulkan
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{
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class Context;
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class UiRenderer
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{
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vk::Device device;
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RenderPass uiRenderPass;
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vk::DescriptorPool descriptorPool;
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public:
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UiRenderer() = default;
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UiRenderer(Context* context) { Init(context); }
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~UiRenderer() { if (descriptorPool) Close(); }
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void Init(Context* context);
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void BeginUiFrame() const;
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void DrawUiFrame(vk::CommandBuffer& cmdBuffer);
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void Close();
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};
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}
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