Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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@@ -25,68 +25,8 @@ namespace openVulkanoCpp
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return windowConfig;
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}
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void GetSize(int* width, int* height) override = 0;
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void GetSize(uint32_t* width, uint32_t* height) override
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{
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int w, h;
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GetSize(&w, &h);
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*width = w;
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*height = h;
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}
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uint32_t GetWidth() override
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{
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uint32_t width, height;
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GetSize(&width, &height);
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return width;
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}
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uint32_t GetHeight() override
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{
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uint32_t width, height;
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GetSize(&width, &height);
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return height;
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}
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glm::ivec2 GetSize() override
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{
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glm::ivec2 size;
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this->GetSize(&size.x, &size.y);
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return size;
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}
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void SetSize(uint32_t width, uint32_t height) override = 0;
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void SetSize(glm::ivec2 size) override
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{
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SetSize(size.x, size.y);
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}
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void GetPosition(int* x, int* y) override = 0;
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int GetPositionX() override
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{
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int x, y;
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GetPosition(&x, &y);
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return x;
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}
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int GetPositionY() override
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{
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int x, y;
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GetPosition(&x, &y);
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return y;
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}
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glm::ivec2 GetPosition() override
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{
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glm::ivec2 position;
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GetPosition(&position.x, &position.y);
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return position;
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}
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bool HasTitle() override
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{
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return WindowMode::WINDOWED == GetWindowMode();
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@@ -104,8 +44,6 @@ namespace openVulkanoCpp
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void SetPosition(int posX, int posY) override = 0;
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void SetPosition(glm::ivec2 pos) override { SetPosition(pos.x, pos.y); }
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void Show() override = 0;
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void Hide() override = 0;
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