review fix done
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@@ -1,13 +1,16 @@
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#if defined(HAS_SHADERC)
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#include "ShaderCompiler.hpp"
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#include "Base/Logger.hpp"
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#include <shaderc/shaderc.hpp>
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#include <map>
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#include <filesystem>
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namespace OpenVulkano
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{
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#if defined(HAS_SHADERC)
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class ShaderIncluder : public shaderc::CompileOptions::IncluderInterface
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{
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struct IncludeData
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@@ -34,7 +37,7 @@ namespace OpenVulkano
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shaderc_shader_kind CheckStage(const std::string& extensionName)
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{
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std::map<std::string, shaderc_shader_kind> stageMap = {
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static std::map<std::string, shaderc_shader_kind> stageMap = {
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{ "vert", shaderc_glsl_vertex_shader }, { "frag", shaderc_glsl_fragment_shader },
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{ "comp", shaderc_glsl_compute_shader }, { "geom", shaderc_glsl_geometry_shader },
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{ "tesc", shaderc_glsl_tess_control_shader }, { "tese", shaderc_glsl_tess_evaluation_shader },
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@@ -50,7 +53,7 @@ namespace OpenVulkano
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}
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Array<uint32_t> ShaderCompiler::CompileGLSLToSpirv(const std::string& absPath, bool hasIncludes,
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const std::string& incPath, const std::string& entryPoint)
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const std::string& incPath, const std::string& entryPoint)
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{
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Array<char> file = Utils::ReadFile(absPath, false, true);
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@@ -66,11 +69,11 @@ namespace OpenVulkano
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shaderc::PreprocessedSourceCompilationResult preResult =
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shaderCompiler.PreprocessGlsl(file.Data(), CheckStage(extensionSplit.second), entryPoint.c_str(), options);
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#if defined(_DEBUG)
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#if defined(_DEBUG)
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std::string test = static_cast<const char*>(preResult.begin(), preResult.end());
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// printf("Preprocessed shader: %s\n\n\n", test.c_str()); // Works fine
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// Logger::APP->info("Preprocessed shader: {0}", test); gives error
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#endif
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// printf("Preprocessed shader: %s\n\n\n", test.c_str()); // Works fine
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// Logger::APP->info("Preprocessed shader: {0}", test); gives error
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#endif
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if (preResult.GetCompilationStatus() != shaderc_compilation_status_success)
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{
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@@ -124,5 +127,5 @@ namespace OpenVulkano
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if (std::filesystem::exists(path)) return path;
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else throw std::runtime_error("Failed to resolve include '" + requestedSource + "'!");
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}
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#endif
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}
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#endif
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@@ -3,8 +3,6 @@
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#include "Base/Utils.hpp"
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#include "Base/Wrapper.hpp"
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#include <shaderc/shaderc.hpp>
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namespace OpenVulkano
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{
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class ShaderCompiler
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