implement ray casting events

This commit is contained in:
ohyzha
2024-11-04 18:22:40 +02:00
parent 4956884d5f
commit 7febb370a8
9 changed files with 176 additions and 5 deletions

View File

@@ -0,0 +1,40 @@
#include "CameraController.hpp"
#include "Scene/Camera.hpp"
#include "Input/InputDeviceMouse.hpp"
#include "Input/InputDeviceController.hpp"
#include "Input/InputManager.hpp"
#include "Input/Touch/InputDeviceTouch.hpp"
namespace OpenVulkano
{
CameraController::CameraController(Scene::Camera* camera)
{
m_inputManager = Input::InputManager::GetInstance();
m_camera = camera;
m_actionCastRay = m_inputManager->GetAction("cast ray");
m_actionCastRay->BindKey(Input::InputKey::Mouse::BUTTON_1);
// BIND FOR TOUCH
m_actionCastRay->BindKey(Input::InputKey::Touch::AXIS_TAP_X);
m_actionCastRay->BindKey(Input::InputKey::Touch::AXIS_TAP_X);
}
void CameraController::Tick()
{
Input::InputDeviceMouse* mouse = static_cast<Input::InputDeviceMouse*>(m_inputManager->GetDevice(Input::InputDeviceType::MOUSE));
Input::InputDeviceTouch* touch = static_cast<Input::InputDeviceTouch*>(m_inputManager->GetDevice(Input::InputDeviceType::TOUCH));
if (m_camera->CanCastRay() && m_inputManager->GetButton(m_actionCastRay))
{
if (mouse && mouse->GetButtonDown(Input::InputKey::Mouse::BUTTON_1))
{
Math::Vector2i pos = mouse->GetMousePosition();
mouse->onLeftButtonClick.NotifyAll(pos);
}
else if (touch)
{
Math::Vector2i pos = touch->GetTapPosition();
touch->OnTap.NotifyAll(pos);
}
}
}
}

View File

@@ -11,6 +11,12 @@
namespace OpenVulkano
{
namespace Input
{
class InputAction;
class InputManager;
}
namespace Scene
{
class Camera;
@@ -18,22 +24,26 @@ namespace OpenVulkano
class CameraController : public ITickable, ICloseable
{
Scene::Camera* m_camera;
protected:
CameraController(Scene::Camera* camera = nullptr)
: m_camera(camera)
{}
Scene::Camera* m_camera;
Input::InputAction* m_actionCastRay;
Input::InputManager* m_inputManager;
CameraController(Scene::Camera* camera = nullptr);
public:
~CameraController() override = default;
void Tick() override;
virtual void Init(Scene::Camera* camera) { m_camera = camera; }
void Close() override { m_camera = nullptr; }
void SetCamera(Scene::Camera* camera) { m_camera = camera; }
Input::InputAction* GetActionCastRay() { return m_actionCastRay; }
Scene::Camera* GetCamera() { return m_camera; }
virtual void SetActive() {}

View File

@@ -8,6 +8,7 @@
#include "Base/FrameMetadata.hpp"
#include "Scene/Camera.hpp"
#include "Input/InputManager.hpp"
#include "Input/InputDeviceMouse.hpp"
#include "Input/InputKey.hpp"
namespace OpenVulkano
@@ -39,6 +40,8 @@ namespace OpenVulkano
vec *= m_boostFactor;
}
CameraController::Tick();
m_yaw -= input->GetAxis(m_actionLookSide) * timeScale / 2.0f;
m_pitch -= input->GetAxis(m_actionLookUp) * timeScale / 2.0f;
m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
@@ -48,6 +51,7 @@ namespace OpenVulkano
Math::Matrix4f camTransformation = Math::Utils::toMat4(rot);
camTransformation[3] = Math::Vector4f(m_position, 1);
GetCamera()->SetMatrix(camTransformation);
//CameraController::Tick();
CURRENT_FRAME.needsRedraw = true;
}

View File

@@ -8,6 +8,7 @@
#include "InputDevice.hpp"
#include "Math/Math.hpp"
#include "Base/Event.hpp"
namespace OpenVulkano
{
@@ -143,6 +144,9 @@ namespace OpenVulkano
{
return window == lastWindow;
}
Event<Math::Vector2i> onLeftButtonClick;
};
}
}

View File

@@ -85,6 +85,18 @@ namespace OpenVulkano::Input
return false;
}
InputDevice* InputManager::GetDevice(InputDeviceType type) const
{
for (InputDevice* device: devices)
{
if (device->GetType() == type && type != InputDeviceType::UNKNOWN)
{
return device;
}
}
return nullptr;
}
void InputManager::Tick()
{
for(InputDevice* device : devices)

View File

@@ -42,6 +42,8 @@ namespace OpenVulkano::Input
[[nodiscard]] bool GetButton(InputKey key) const;
[[nodiscard]] InputDevice* GetDevice(InputDeviceType type) const;
[[nodiscard]] InputDevice* GetLastActiveDevice() const
{
return lastActiveDevice;

View File

@@ -84,5 +84,6 @@ namespace OpenVulkano::Input
[[nodiscard]] bool IsMultiTouch() const { return m_multiTouch; }
Event<Touch&> OnTouchAdded, OnTouchDown, OnTouchUp, OnTouchMoved, OnTouchRemoved;
Event<Math::Vector2i> OnTap;
};
}

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@@ -0,0 +1,68 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Camera.hpp"
#include "Scene/Scene.hpp"
#include "Scene/SimpleDrawable.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Scene/TextDrawable.hpp"
#include "Scene/Prefabs/LabelDrawable.hpp"
#include "Scene/Ray.hpp"
#include "Scene/TextDrawable.hpp"
namespace OpenVulkano::Scene
{
std::optional<DrawableRayHit> PerspectiveCamera::CastRay(const Math::Vector2i& xy) const
{
using namespace Math::Utils;
auto scene = GetScene();
// nds
float ndsX = (2.f * xy.x) / m_width - 1.0f;
float ndsY = (2.f * xy.y) / m_height - 1.0f;
Math::Vector4f rayClip = { ndsX, ndsY, 0, 1.f };
Math::Vector4f rayEye = inverse(m_projection) * rayClip;
rayEye.z = -1;
rayEye.a = 0;
Math::Vector3f rayWorld = normalize(inverse(m_view) * rayEye);
std::optional<DrawableRayHit> res;
for (Drawable* d: scene->rayHittableDrawables)
{
const auto& m = d->GetNodes()[0]->GetWorldMatrix();
const Math::Vector3f rayLocalDir = normalize(inverse(m) * Math::Vector4f(rayWorld, 0));
const Math::Vector4f rayLocalPos = inverse(m) * m_camPosition;
const Ray ray(rayLocalPos, rayLocalDir);
if (auto hit = d->Intersect(ray))
{
// choose the closest one
if (!res || (hit->distance < res->distance))
{
res = hit;
res->drawable = d;
}
}
}
if (res)
{
if (SimpleDrawable* sd = dynamic_cast<SimpleDrawable*>(res->drawable))
{
Logger::APP->info("Ray intersects object {}", sd->GetMesh()->name);
}
else if (LabelDrawable* sd = dynamic_cast<LabelDrawable*>(res->drawable))
{
Logger::APP->info("Ray intersects label {}", sd->GetTexts().front().GetText());
}
}
return res;
}
}

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@@ -9,6 +9,10 @@
#include "Node.hpp"
#include "Math/Math.hpp"
#include "Math/Frustum.hpp"
#include "Input/InputDeviceMouse.hpp"
#include "Input/Touch/InputDeviceTouch.hpp"
#include "Input/InputManager.hpp"
#include "Base/Logger.hpp"
#include <array>
namespace OpenVulkano::Scene
@@ -27,6 +31,7 @@ namespace OpenVulkano::Scene
float m_contentScaleFactor = 1, m_zoom = 1; // For use with ortho camera
float m_interfaceOrientation = 0;
float m_padding = 0; //Unused
bool m_canCastRay = true;
Camera() : m_nearPlane(0), m_farPlane(0), m_width(0), m_height(0) {}
@@ -45,6 +50,20 @@ namespace OpenVulkano::Scene
m_farPlane = farPlane;
Node::Init();
UpdateProjectionMatrix();
if (m_canCastRay)
{
Input::InputDeviceMouse* mouse = static_cast<Input::InputDeviceMouse*>(Input::InputManager::GetInstance()->GetDevice(Input::InputDeviceType::MOUSE));
Input::InputDeviceTouch* touch = static_cast<Input::InputDeviceTouch*>(Input::InputManager::GetInstance()->GetDevice(Input::InputDeviceType::TOUCH));
if (mouse)
{
mouse->onLeftButtonClick += EventHandler(this, &Camera::CastRay);
}
else if (touch)
{
touch->OnTap += EventHandler(this, &Camera::CastRay);
}
}
}
public:
@@ -66,6 +85,8 @@ namespace OpenVulkano::Scene
[[nodiscard]] float FarPlane() const { return m_farPlane; }
[[nodiscard]] bool CanCastRay() const { return m_canCastRay; }
void SetContentScaleFactor(float contentScale = 1)
{
m_contentScaleFactor = 1.0f / contentScale;
@@ -83,6 +104,8 @@ namespace OpenVulkano::Scene
virtual void UpdateProjectionMatrix() = 0;
virtual std::optional<DrawableRayHit> CastRay(const Math::Vector2i& xy) const = 0;
void UpdateViewProjectionMatrix()
{
m_viewProjection = m_projection * m_view;
@@ -241,6 +264,8 @@ namespace OpenVulkano::Scene
SetProjectionMatrix(Math::Utils::perspectiveRH_ZO(m_fov, m_aspect, m_nearPlane, m_farPlane));
}
std::optional<DrawableRayHit> CastRay(const Math::Vector2i& xy) const override;
[[nodiscard]] bool IsPerspective() const override { return true; }
};
@@ -254,6 +279,11 @@ namespace OpenVulkano::Scene
SetProjectionMatrix(Math::Utils::orthoRH_ZO(-widthHalf, widthHalf, -heightHalf, heightHalf, m_nearPlane, m_farPlane));
}
std::optional<DrawableRayHit> CastRay(const Math::Vector2i& xy) const override
{
throw std::runtime_error("Not implemented yet");
}
[[nodiscard]] bool IsOrtho() const override { return true; }
};
}