Change shader handling
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@@ -8,25 +8,38 @@
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#include "Base/ICloseable.hpp"
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#include "DrawEncoder.hpp"
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#include <memory>
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#include <vector>
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namespace openVulkanoCpp::Scene
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{
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class Node;
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class Scene;
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class Shader;
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class Drawable
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enum class DrawPhase
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{
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BACKGROUND = 0, MAIN, TRANSPARENT, POST
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};
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class Drawable : public ICloseable
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{
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std::vector<Node*> m_nodes;
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Scene* m_scene = nullptr;
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Shader* m_shader = nullptr;
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const DrawEncoder m_encoder;
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const DrawPhase m_drawPhase;
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public:
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explicit Drawable(const DrawEncoder& encoder) : m_encoder(encoder) {}
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explicit Drawable(const DrawEncoder& encoder,
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const DrawPhase phase = DrawPhase::MAIN)
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: m_encoder(encoder), m_drawPhase(phase) {}
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~Drawable() { if (m_scene) Drawable::Close(); }
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~Drawable() override { if (m_scene) Drawable::Close(); }
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void Close();
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void Close() override;
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void SetShader(Shader* shader) { m_shader = shader; }
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[[nodiscard]] virtual Drawable* Copy() = 0;
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@@ -36,6 +49,10 @@ namespace openVulkanoCpp::Scene
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[[nodiscard]] const DrawEncoder& GetEncoder() const { return m_encoder; }
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[[nodiscard]] DrawPhase GetDrawPhase() const { return m_drawPhase; }
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[[nodiscard]] Shader* GetShader() const { return m_shader; }
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private:
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friend class Node;
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friend class Scene;
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@@ -22,7 +22,6 @@ namespace openVulkanoCpp
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public:
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Node* root;
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std::vector<Drawable*> shapeList;
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Shader* shader;
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Camera* camera;
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public:
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@@ -125,8 +125,9 @@ namespace openVulkanoCpp::Scene
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}
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};
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struct Shader final : public virtual ICloseable
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class Shader final : public ICloseable
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{
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public:
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std::vector<ShaderProgram> shaderPrograms{};
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std::vector<VertexInputDescription> vertexInputDescriptions{};
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Topology topology = Topology::TRIANGLE_LIST;
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@@ -162,7 +163,7 @@ namespace openVulkanoCpp::Scene
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Shader& AddVertexInputDescription(const VertexInputDescription& inputDescription, int bindingId = -1)
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{
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if (renderShader) throw std::runtime_error("Shader already initialized!");
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if (bindingId < 0) bindingId = vertexInputDescriptions.size();
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if (bindingId < 0) bindingId = static_cast<int>(vertexInputDescriptions.size());
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if (bindingId > vertexInputDescriptions.size())
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{
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vertexInputDescriptions.emplace_back(0, 0);
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@@ -9,11 +9,12 @@
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namespace openVulkanoCpp::Scene
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{
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void SimpleDrawable::Init(Geometry* mesh, Material* material)
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void SimpleDrawable::Init(Shader* shader, Geometry* mesh, Material* material)
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{
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if (m_mesh || m_material) throw std::runtime_error("Drawable is already initialized.");
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m_mesh = mesh;
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m_material = material;
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SetShader(shader);
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}
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void SimpleDrawable::Init(SimpleDrawable* drawable)
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@@ -21,5 +22,6 @@ namespace openVulkanoCpp::Scene
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if (m_mesh || m_material) throw std::runtime_error("Drawable is already initialized.");
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m_mesh = drawable->m_mesh;
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m_material = drawable->m_material;
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SetShader(drawable->GetShader());
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}
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}
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@@ -19,20 +19,23 @@ namespace openVulkanoCpp::Scene
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Material* m_material = nullptr;
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public:
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>()) {}
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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{}
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explicit SimpleDrawable(const SimpleDrawable* toCopy)
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: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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, m_mesh(toCopy->m_mesh)
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, m_material(toCopy->m_material)
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{}
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{
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SetShader(toCopy->GetShader());
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}
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~SimpleDrawable()
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{
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if (m_mesh) SimpleDrawable::Close();
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}
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void Init(Geometry* mesh, Material* material);
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void Init(Shader* shader, Geometry* mesh, Material* material);
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void Init(SimpleDrawable* drawable);
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