Change shader handling
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@@ -59,8 +59,6 @@ namespace openVulkanoCpp::Vulkan
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}
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}
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shader = resourceManager.CreateShader(scene->shader);
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logger->info("Vulkan renderer initialized");
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}
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@@ -145,15 +143,12 @@ namespace openVulkanoCpp::Vulkan
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void Renderer::RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t poolId)
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{
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Scene::Geometry* lastGeo = nullptr;
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Scene::Node* lastNode = nullptr;
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CommandHelper* cmdHelper = GetCommandData(poolId);
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cmdHelper->Reset();
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vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
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cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
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cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, 3 * sizeof(Math::Matrix4f) + sizeof(Math::Vector4f) + 4 * sizeof(float), &scene->GetCamera()->GetViewProjectionMatrix());
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shader->Record(cmdHelper->cmdBuffer, currentImageId);
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Scene::Drawable** drawablePointer;
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VulkanDrawContext drawContext { poolId, currentImageId, cmdHelper->cmdBuffer, this };
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while((drawablePointer = jobQueue->Pop()) != nullptr)
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