Change shader handling

This commit is contained in:
2023-08-04 20:20:20 +02:00
parent 4dac821abb
commit 836e9dce42
13 changed files with 71 additions and 23 deletions

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@@ -10,6 +10,7 @@
#include <string>
#include <set>
#include <algorithm>
#include <cassert>
#include "Data/Containers/Array.hpp"
namespace openVulkanoCpp

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@@ -62,7 +62,7 @@ public:
{
Geometry* geo = new Geometry();
geo->InitCube(std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f, Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1));
drawablesPool[i].Init(geo, &mat);
drawablesPool[i].Init(&shader, geo, &mat);
}
nodesPool.resize(OBJECTS);
for(int i = 0; i < OBJECTS; i++)
@@ -74,8 +74,6 @@ public:
nodesPool[i].SetMatrix(Utils::translate(glm::mat4x4(1), Vector3f((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
}
scene.shader = &shader;
GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
camController.Init(&cam);

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@@ -8,25 +8,38 @@
#include "Base/ICloseable.hpp"
#include "DrawEncoder.hpp"
#include <memory>
#include <vector>
namespace openVulkanoCpp::Scene
{
class Node;
class Scene;
class Shader;
class Drawable
enum class DrawPhase
{
BACKGROUND = 0, MAIN, TRANSPARENT, POST
};
class Drawable : public ICloseable
{
std::vector<Node*> m_nodes;
Scene* m_scene = nullptr;
Shader* m_shader = nullptr;
const DrawEncoder m_encoder;
const DrawPhase m_drawPhase;
public:
explicit Drawable(const DrawEncoder& encoder) : m_encoder(encoder) {}
explicit Drawable(const DrawEncoder& encoder,
const DrawPhase phase = DrawPhase::MAIN)
: m_encoder(encoder), m_drawPhase(phase) {}
~Drawable() { if (m_scene) Drawable::Close(); }
~Drawable() override { if (m_scene) Drawable::Close(); }
void Close();
void Close() override;
void SetShader(Shader* shader) { m_shader = shader; }
[[nodiscard]] virtual Drawable* Copy() = 0;
@@ -36,6 +49,10 @@ namespace openVulkanoCpp::Scene
[[nodiscard]] const DrawEncoder& GetEncoder() const { return m_encoder; }
[[nodiscard]] DrawPhase GetDrawPhase() const { return m_drawPhase; }
[[nodiscard]] Shader* GetShader() const { return m_shader; }
private:
friend class Node;
friend class Scene;

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@@ -22,7 +22,6 @@ namespace openVulkanoCpp
public:
Node* root;
std::vector<Drawable*> shapeList;
Shader* shader;
Camera* camera;
public:

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@@ -125,8 +125,9 @@ namespace openVulkanoCpp::Scene
}
};
struct Shader final : public virtual ICloseable
class Shader final : public ICloseable
{
public:
std::vector<ShaderProgram> shaderPrograms{};
std::vector<VertexInputDescription> vertexInputDescriptions{};
Topology topology = Topology::TRIANGLE_LIST;
@@ -162,7 +163,7 @@ namespace openVulkanoCpp::Scene
Shader& AddVertexInputDescription(const VertexInputDescription& inputDescription, int bindingId = -1)
{
if (renderShader) throw std::runtime_error("Shader already initialized!");
if (bindingId < 0) bindingId = vertexInputDescriptions.size();
if (bindingId < 0) bindingId = static_cast<int>(vertexInputDescriptions.size());
if (bindingId > vertexInputDescriptions.size())
{
vertexInputDescriptions.emplace_back(0, 0);

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@@ -9,11 +9,12 @@
namespace openVulkanoCpp::Scene
{
void SimpleDrawable::Init(Geometry* mesh, Material* material)
void SimpleDrawable::Init(Shader* shader, Geometry* mesh, Material* material)
{
if (m_mesh || m_material) throw std::runtime_error("Drawable is already initialized.");
m_mesh = mesh;
m_material = material;
SetShader(shader);
}
void SimpleDrawable::Init(SimpleDrawable* drawable)
@@ -21,5 +22,6 @@ namespace openVulkanoCpp::Scene
if (m_mesh || m_material) throw std::runtime_error("Drawable is already initialized.");
m_mesh = drawable->m_mesh;
m_material = drawable->m_material;
SetShader(drawable->GetShader());
}
}

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@@ -19,20 +19,23 @@ namespace openVulkanoCpp::Scene
Material* m_material = nullptr;
public:
SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>()) {}
SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
{}
explicit SimpleDrawable(const SimpleDrawable* toCopy)
: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
, m_mesh(toCopy->m_mesh)
, m_material(toCopy->m_material)
{}
{
SetShader(toCopy->GetShader());
}
~SimpleDrawable()
{
if (m_mesh) SimpleDrawable::Close();
}
void Init(Geometry* mesh, Material* material);
void Init(Shader* shader, Geometry* mesh, Material* material);
void Init(SimpleDrawable* drawable);

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@@ -59,8 +59,6 @@ namespace openVulkanoCpp::Vulkan
}
}
shader = resourceManager.CreateShader(scene->shader);
logger->info("Vulkan renderer initialized");
}
@@ -145,15 +143,12 @@ namespace openVulkanoCpp::Vulkan
void Renderer::RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t poolId)
{
Scene::Geometry* lastGeo = nullptr;
Scene::Node* lastNode = nullptr;
CommandHelper* cmdHelper = GetCommandData(poolId);
cmdHelper->Reset();
vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, 3 * sizeof(Math::Matrix4f) + sizeof(Math::Vector4f) + 4 * sizeof(float), &scene->GetCamera()->GetViewProjectionMatrix());
shader->Record(cmdHelper->cmdBuffer, currentImageId);
Scene::Drawable** drawablePointer;
VulkanDrawContext drawContext { poolId, currentImageId, cmdHelper->cmdBuffer, this };
while((drawablePointer = jobQueue->Pop()) != nullptr)

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@@ -37,7 +37,6 @@ namespace openVulkanoCpp::Vulkan
std::vector<std::vector<CommandHelper>> commands;
std::vector<std::vector<vk::CommandBuffer>> submitBuffers;
UiRenderer uiRenderer;
VulkanShader* shader;
public:
Renderer() = default;

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@@ -15,6 +15,7 @@ namespace openVulkanoCpp::Vulkan
{
void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
drawContext->EncodeShader(instance->GetShader());
Geometry* mesh = dynamic_cast<SimpleDrawable*>(instance)->GetMesh();
VulkanGeometry* renderGeo = dynamic_cast<VulkanGeometry*>(mesh->renderGeo);
if (!mesh->renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);

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@@ -23,15 +23,15 @@ namespace openVulkanoCpp
class Context;
class IShaderOwner;
struct VulkanShader final : virtual public ICloseable, virtual public IRecordable
struct VulkanShader final : public ICloseable, public IRecordable
{
Scene::Shader* shader = nullptr;
vk::Device device;
std::vector<vk::ShaderModule> shaderModules; // TODO manage live time somewhere else to allow sharing of shader programs
std::vector<vk::PipelineShaderStageCreateInfo> shaderStageCreateInfo;
vk::Pipeline pipeline; // TODO pipeline and shader config should be split
IShaderOwner* owner;
Context* context;
IShaderOwner* owner = nullptr;
Context* context = nullptr;
VulkanShader() = default;

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@@ -0,0 +1,24 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "VulkanDrawContext.hpp"
#include "Scene/Shader.hpp"
#include "Scene/VulkanShader.hpp"
namespace openVulkanoCpp::Vulkan
{
void VulkanDrawContext::EncodeShader(Scene::Shader* shader)
{
VulkanShader* vkShader = static_cast<VulkanShader*>(shader->renderShader);
if (!vkShader)
{
vkShader = renderer->GetResourceManager().CreateShader(shader);
}
else if (m_lastShader == vkShader) return; // Skip it if shader is already bound
vkShader->Record(commandBuffer, currentImageId);
m_lastShader = vkShader;
}
}

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@@ -10,10 +10,18 @@ namespace openVulkanoCpp::Vulkan
{
class VulkanDrawContext
{
VulkanShader* m_lastShader = nullptr;
public:
size_t encoderThreadId;
size_t currentImageId;
vk::CommandBuffer& commandBuffer;
Renderer* renderer;
VulkanDrawContext(size_t encThreadId, size_t currentImgId, vk::CommandBuffer& buffer, Renderer* render)
: encoderThreadId(encThreadId), currentImageId(currentImgId), commandBuffer(buffer), renderer(render)
{}
void EncodeShader(Scene::Shader* shader);
};
}