diff --git a/CMakeLists.txt b/CMakeLists.txt index a909cdd..e2cb97a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,6 +7,7 @@ include(cmake/SetCompilerSettings.cmake) include(cmake/SetupVulkan.cmake) include(cmake/Filter.cmake) include(cmake/AppleHelper.cmake) +include(cmake/SetShaderDependency.cmake) set(DEPENDENCY_MIRROR_FILE "DependencyMirrors.txt" CACHE STRING "Dependency mirror") VarsFromFile("${DEPENDENCY_MIRROR_FILE}") # Load mirror list (for CICD) @@ -79,33 +80,9 @@ if (WIN32) endif () SetupVulkan(openVulkanoCpp) - -set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader) -set(SHADER_OUTPUT_FOLDER ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData) - -if (NOT EXISTS ${SHADER_OUTPUT_FOLDER}) - file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER}) -endif () - -file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert) -foreach(VERT_FILE ${SHADER_VERT_FILES}) - get_filename_component(FILENAME ${VERT_FILE} NAME) - string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME}) - string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME}) - list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${OUTPUT_H}) - list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${OUTPUT_C}) -endforeach() -file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag) -set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES}) -set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES}) - -add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT} - COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake - DEPENDS ${SHADER_SRC_FILES} - COMMENT "Recompiling shaders") -add_custom_target(RecompileShaders ALL - DEPENDS ${SHADER_EXPECTED_OUTPUT}) -add_dependencies(openVulkanoCpp RecompileShaders) +SetShaderDependency(openVulkanoCpp + ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader + ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData) if (NOT ANDROID AND NOT IOS) target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml) diff --git a/Scripts/CompileShaders.sh b/Scripts/CompileShaders.sh index e469dee..b7c9f6c 100644 --- a/Scripts/CompileShaders.sh +++ b/Scripts/CompileShaders.sh @@ -11,25 +11,41 @@ check_return_code() { fi } -rm -f *.spv +generate_general_shader_header() { + rm -f $GENERATED_DATA_PATH/GeneratedShaderData.h + touch $GENERATED_DATA_PATH/GeneratedShaderData.h +} -for f in $SHADER_PATH/*.vert ; do - filename=$(basename -- "$f") - filename_no_ext="${filename%.*}" - filename_no_ext_first_upper="${filename_no_ext^}" - - glslang -V $f -o $filename_no_ext.vert.spv - check_return_code - glslang -V $SHADER_PATH/$filename_no_ext.frag -o $filename_no_ext.frag.spv - check_return_code - rm $GENERATED_DATA_PATH/$filename_no_ext.h $GENERATED_DATA_PATH/$filename_no_ext.c - bin2c -t -d $GENERATED_DATA_PATH/$filename_no_ext.h -o $GENERATED_DATA_PATH/$filename_no_ext.c $filename_no_ext.vert.spv $filename_no_ext.frag.spv - check_return_code - sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$filename_no_ext.h - sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$filename_no_ext.h - # avoid ODR violation - sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$filename_no_ext.h $GENERATED_DATA_PATH/$filename_no_ext.c - sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$filename_no_ext.h - sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$filename_no_ext.h - rm *.spv +rm -f *.spv +rm -f $GENERATED_DATA_PATH/*.h $GENERATED_DATA_PATH/*.c + +generate_general_shader_header +echo "// Auto generated file" >> $GENERATED_DATA_PATH/GeneratedShaderData.h +sed -i "$ a #ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" $GENERATED_DATA_PATH/GeneratedShaderData.h +sed -i "$ a extern \"C\" {" $GENERATED_DATA_PATH/GeneratedShaderData.h + +# put data from all files with same name into single file +unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq -d)) +for unique_name in ${unique_file_names[@]} ; do + same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*") + for same_file in ${same_files[@]} ; do + filename_with_ext_no_path=$(basename -- "$same_file") + glslang -V $same_file -o $filename_with_ext_no_path.spv + check_return_code + done + + bin2c -t -d $GENERATED_DATA_PATH/$unique_name.h -o $GENERATED_DATA_PATH/$unique_name.c *.spv + check_return_code + sed -i "$ a #include \"${unique_name}.h\"" $GENERATED_DATA_PATH/GeneratedShaderData.h + rm *.spv + + filename_no_ext_first_upper="${unique_name^}" + sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$unique_name.h + sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$unique_name.h + # avoid ODR violation + sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c + sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$unique_name.h + sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$unique_name.h done + +sed -i "$ a }\n#endif \/*GeneratedShaderData_H_INCLUDED*\/" $GENERATED_DATA_PATH/GeneratedShaderData.h diff --git a/cmake/SetShaderDependency.cmake b/cmake/SetShaderDependency.cmake new file mode 100644 index 0000000..432d5c4 --- /dev/null +++ b/cmake/SetShaderDependency.cmake @@ -0,0 +1,24 @@ +function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER) + if (NOT EXISTS ${SHADER_OUTPUT_FOLDER}) + file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER}) + endif () + + file(GLOB SHADER_SRC_FILES ${SHADER_SRC_FOLDER}/*) + list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$") + foreach(SHADER_FILE ${SHADER_SRC_FILES}) + get_filename_component(FILENAME ${SHADER_FILE} NAME_WLE) + if (NOT ${FILENAME} IN_LIST OUTPUT_HEADERS) + list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${FILENAME}.h) + list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${FILENAME}.c) + endif() + endforeach() + set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES}) + + add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT} + COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake + DEPENDS ${SHADER_SRC_FILES} + COMMENT "Recompiling shaders") + add_custom_target(RecompileShaders ALL + DEPENDS ${SHADER_EXPECTED_OUTPUT}) + add_dependencies(${TARGET} RecompileShaders) +endfunction(SetShaderDependency) \ No newline at end of file diff --git a/openVulkanoCpp/Shader/ShaderRegistry.cpp b/openVulkanoCpp/Shader/ShaderRegistry.cpp index 9bbf05c..f271def 100644 --- a/openVulkanoCpp/Shader/ShaderRegistry.cpp +++ b/openVulkanoCpp/Shader/ShaderRegistry.cpp @@ -8,9 +8,7 @@ extern "C" { -#include "GeneratedShaderData/background.h" -#include "GeneratedShaderData/basic.h" -#include "GeneratedShaderData/grid.h" +#include "GeneratedShaderData/GeneratedShaderData.h" } namespace OpenVulkano