Add ArBackgroundDrawable
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Scene/Prefabs/ArBackgroundDrawable.hpp"
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#include "VulkanGeometry.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/Scene/VulkanTexture.hpp"
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using namespace OpenVulkano::Scene;
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namespace OpenVulkano::Vulkan
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{
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void EncodeArBackgroundDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
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{
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ArBackgroundDrawable* bgDrawable = static_cast<ArBackgroundDrawable*>(instance);
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bgDrawable->Tick();
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const Texture* texture = bgDrawable->GetTexture();
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VulkanTexture* vkTexture = static_cast<VulkanTexture*>(texture->renderTexture);
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if (!vkTexture)
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{
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vkTexture = drawContext->renderer->GetResourceManager().PrepareTexture(const_cast<Texture*>(texture));
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}
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vkTexture->Record(drawContext, 2);
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drawContext->commandBuffer.draw(4, 1, 0, 0);
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}
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}
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namespace
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{
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void* arBgDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<ArBackgroundDrawable>(&OpenVulkano::Vulkan::EncodeArBackgroundDrawable);
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}
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