Move Drawable draw call recording logic out of renderer
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "Scene/Geometry.hpp"
|
||||
#include "Scene/Material.hpp"
|
||||
#include "Scene/Vertex.hpp"
|
||||
#include "Scene/SimpleDrawable.hpp"
|
||||
#include "Input/InputManager.hpp"
|
||||
#include "Host/GraphicsAppManager.hpp"
|
||||
#include "Math/Math.hpp"
|
||||
@@ -33,7 +34,7 @@ class CubesExampleAppImpl final : public CubesExampleApp
|
||||
openVulkanoCpp::FreeCamCameraController camController;
|
||||
Material mat;
|
||||
Shader shader;
|
||||
std::vector<Drawable> drawablesPool;
|
||||
std::vector<SimpleDrawable> drawablesPool;
|
||||
std::vector<Node> nodesPool;
|
||||
|
||||
InputAction* actionForward;
|
||||
|
||||
Reference in New Issue
Block a user