Move Drawable draw call recording logic out of renderer

This commit is contained in:
2021-08-01 00:37:11 +02:00
parent 8d370c9860
commit 87dad42c79
14 changed files with 251 additions and 70 deletions

View File

@@ -0,0 +1,42 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "DrawEncoder.hpp"
#include <map>
#include <stdexcept>
namespace openVulkanoCpp::Scene
{
namespace
{
auto& GetDrawEncoderRegistry()
{
static std::map<const std::type_info*, DrawEncoder> drawEncoderRegistry;
return drawEncoderRegistry;
}
template<class... args>
void EncoderNotImplementedFunction(args... ignored)
{
throw std::runtime_error("No implementation for encoder!");
}
}
void* DrawEncoder::RegisterVulkanEncodeFunction(const std::type_info* type, DrawEncoder::VkEncodeFunc func)
{
GetDrawEncoderRegistry()[type].vulkan = func;
return nullptr;
}
DrawEncoder& DrawEncoder::GetDrawEncoder(const std::type_info* type)
{
return GetDrawEncoderRegistry()[type];
}
DrawEncoder::DrawEncoder()
: vulkan(&EncoderNotImplementedFunction)
{}
}