Move Drawable draw call recording logic out of renderer

This commit is contained in:
2021-08-01 00:37:11 +02:00
parent 8d370c9860
commit 87dad42c79
14 changed files with 251 additions and 70 deletions

View File

@@ -0,0 +1,45 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Drawable.hpp"
namespace openVulkanoCpp::Scene
{
class Geometry;
class Material;
class SimpleDrawable final : public Drawable
{
Geometry* m_mesh = nullptr;
Material* m_material = nullptr;
public:
SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>()) {}
explicit SimpleDrawable(const SimpleDrawable* toCopy)
: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
, m_mesh(toCopy->m_mesh)
, m_material(toCopy->m_material)
{}
~SimpleDrawable()
{
if (m_mesh) SimpleDrawable::Close();
}
void Init(Geometry* mesh, Material* material);
void Init(SimpleDrawable* drawable);
[[nodiscard]] Drawable* Copy() override { return new SimpleDrawable(this); }
[[nodiscard]] Geometry* GetMesh() const { return m_mesh; }
[[nodiscard]] Material* GetMaterial() const { return m_material; }
};
}