[WIP] Refactor creation of descriptorsets
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@@ -10,7 +10,6 @@
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#include "DeviceManager.hpp"
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#include "SwapChain.hpp"
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#include "RenderPass.hpp"
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#include "Pipeline.hpp"
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namespace openVulkanoCpp
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{
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@@ -35,7 +34,6 @@ namespace openVulkanoCpp
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RenderPass swapChainRenderPass;
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IVulkanWindow* window = nullptr;
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IGraphicsAppManager* graphicsAppManager = nullptr;
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Pipeline pipeline;
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Context() : initialized(false)
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{
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