[WIP] Refactor creation of descriptorsets
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@@ -18,7 +18,14 @@ namespace openVulkanoCpp::Vulkan
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vkShader = renderer->GetResourceManager().CreateShader(shader);
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}
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else if (m_lastShader == vkShader) return; // Skip it if shader is already bound
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vkShader->Record(commandBuffer, currentImageId);
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vkShader->Record(this);
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m_lastShader = vkShader;
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}
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void VulkanDrawContext::EncodeShader(VulkanShader* vkShader)
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{
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if (m_lastShader == vkShader) return; // Skip it if shader is already bound
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vkShader->Record(this);
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m_lastShader = vkShader;
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}
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}
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