Unify text shader handling
This commit is contained in:
@@ -21,19 +21,13 @@ namespace OpenVulkano::Scene
|
||||
struct TextConfig
|
||||
{
|
||||
Math::Vector4f textColor = { 1, 1, 1, 1 };
|
||||
Math::Vector4f borderColor = { 1, 0, 0, 1 };
|
||||
Math::Vector4f backgroundColor = { 0, 1, 0, 0 };
|
||||
float threshold = 0.4f;
|
||||
float borderSize = 0.05f;
|
||||
float smoothing = 1.f/32.f;
|
||||
uint32_t applyBorder = false;
|
||||
//bool sdfMultiChannel = false;
|
||||
};
|
||||
|
||||
class TextDrawable : public SimpleDrawable
|
||||
{
|
||||
static Shader DEFAULT_SHADER_BITMAP, DEFAULT_SHADER_SDF, DEFAULT_SHADER_MSDF;
|
||||
|
||||
Geometry m_geometry;
|
||||
Material m_material;
|
||||
UniformBuffer m_uniBuffer;
|
||||
@@ -45,9 +39,6 @@ namespace OpenVulkano::Scene
|
||||
uint32_t GetFallbackGlyph() const;
|
||||
|
||||
public:
|
||||
[[nodiscard]] static Shader& GetSdfDefaultShader() { return DEFAULT_SHADER_SDF; }
|
||||
[[nodiscard]] static Shader& GetMsdfDefaultShader() { return DEFAULT_SHADER_MSDF; }
|
||||
[[nodiscard]] static Shader& GetBitmapDefaultShader() { return DEFAULT_SHADER_BITMAP; }
|
||||
TextDrawable(const TextConfig& config = TextConfig());
|
||||
TextDrawable(const Array<char>& atlasMetadata, const TextConfig& config = TextConfig());
|
||||
TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config = TextConfig());
|
||||
|
||||
Reference in New Issue
Block a user