include shader files
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@@ -5,8 +5,12 @@
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*/
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#include "ShaderRegistry.hpp"
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extern "C" {
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#include "Shaders.h"
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extern "C"
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{
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#include "GeneratedShaderData/background.h"
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#include "GeneratedShaderData/basic.h"
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#include "GeneratedShaderData/grid.h"
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}
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namespace OpenVulkano
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@@ -19,17 +23,19 @@ namespace OpenVulkano
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ShaderRegistry::ShaderRegistry()
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{
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTable), fileTableSize);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableBackground), fileTableBackgroundSize);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableBasic), fileTableBasicSize);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableGrid), fileTableGridSize);
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}
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void ShaderRegistry::RegisterShaderTable(const ShaderTableEntry* table, uint32_t size)
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{
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for(uint32_t i = 0; i < size; i++)
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for (uint32_t i = 0; i < size; i++)
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{
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RegisterShader(table[i].entryName, { table[i].data, static_cast<size_t>(table[i].size) });
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}
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}
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void ShaderRegistry::RegisterShader(std::string_view name, std::pair<const uint8_t*, size_t> shader)
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{
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m_shaderMap.emplace(name, shader);
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