Fix shader Close

This commit is contained in:
Georg Hagen
2024-08-01 11:12:01 +02:00
parent e54404ec61
commit 95627fe53a
2 changed files with 11 additions and 11 deletions

View File

@@ -96,7 +96,7 @@ namespace OpenVulkano::Scene
bool dynamicViewport = true; // If disabled the swapchains fullscreen viewport will always be used, regardless of framebuffer or viewport
Shader() = default;
~Shader() override { /*if (renderShader) Shader::Close();*/ }
~Shader() override { if (renderShader) Shader::Close(); }
Shader& AddShaderProgram(const ShaderProgram& shaderProgram)
{