Fix shader Close
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@@ -96,7 +96,7 @@ namespace OpenVulkano::Scene
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bool dynamicViewport = true; // If disabled the swapchains fullscreen viewport will always be used, regardless of framebuffer or viewport
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Shader() = default;
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~Shader() override { /*if (renderShader) Shader::Close();*/ }
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~Shader() override { if (renderShader) Shader::Close(); }
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Shader& AddShaderProgram(const ShaderProgram& shaderProgram)
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{
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