Fix shader Close
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@@ -96,7 +96,7 @@ namespace OpenVulkano::Scene
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bool dynamicViewport = true; // If disabled the swapchains fullscreen viewport will always be used, regardless of framebuffer or viewport
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Shader() = default;
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~Shader() override { /*if (renderShader) Shader::Close();*/ }
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~Shader() override { if (renderShader) Shader::Close(); }
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Shader& AddShaderProgram(const ShaderProgram& shaderProgram)
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{
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@@ -17,8 +17,15 @@ namespace OpenVulkano::Vulkan
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VulkanShader::~VulkanShader()
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{
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if (!shader) return;
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Close();
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if (shader) Close();
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device.destroyPipeline(pipeline);
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for(auto& shaderModule : shaderModules)
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{
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device.destroyShaderModule(shaderModule);
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}
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device.destroyPipelineLayout(pipelineLayout);
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for(auto& descriptorSetLayout : descriptorSetLayouts)
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device.destroyDescriptorSetLayout(descriptorSetLayout);
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}
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void VulkanShader::Init(Context* context, Scene::Shader* shader, IShaderOwner* owner)
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@@ -125,16 +132,9 @@ namespace OpenVulkano::Vulkan
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void VulkanShader::Close()
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{
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shader->renderShader = nullptr;
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device.destroyPipeline(pipeline);
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for(auto& shaderModule : shaderModules)
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{
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device.destroyShaderModule(shaderModule);
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}
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device.destroyPipelineLayout(pipelineLayout);
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for(auto& descriptorSetLayout : descriptorSetLayouts)
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device.destroyDescriptorSetLayout(descriptorSetLayout);
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shader = nullptr;
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if (owner) owner->RemoveShader(this);
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owner = nullptr;
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}
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void VulkanShader::CreatePipelineLayout()
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