refactor code and support utf8 strings rendering
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@@ -8,7 +8,7 @@
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Text.hpp"
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#include "Scene/TextDrawable.hpp"
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#include "Scene/GeometryFactory.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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@@ -55,13 +55,13 @@ namespace OpenVulkano
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static std::vector<std::pair<std::string, TextConfig>> texts;
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texts.push_back(std::make_pair("ABab?.^{}_cdFGETG123)(", TextConfig()));
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texts.push_back(std::make_pair("Hello, World!", TextConfig()));
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texts.push_back(std::make_pair("\u0410\u0411\u0412\u041F", TextConfig()));
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texts[0].second.applyBorder = true;
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texts[1].second.backgroundColor.a = 1;
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const int N = texts.size();
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std::string fontPath;
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auto& resourceLoader = ResourceLoader::GetInstance();
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resourceLoader.GetResource("Roboto-Regular.ttf", fontPath);
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const std::string fontPath = resourceLoader.GetResourcePath("Roboto-Regular.ttf");
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const std::string atlasPath = (fs::path(fontPath).parent_path() / "roboto-regular-atlas.png").string();
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m_nodesPool.resize(N);
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@@ -81,11 +81,17 @@ namespace OpenVulkano
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m_shader.alphaBlend = true;
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m_shader.cullMode = CullMode::NONE;
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m_atlasGenerator.GenerateAtlas(fontPath, atlasPath);
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Charset charset = Charset::ASCII;
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for (unicode_t c = 0x0410; c <= 0x041F; c++)
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{
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// some unicode values
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charset.add(c);
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}
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m_atlasGenerator.GenerateAtlas(fontPath, atlasPath, charset);
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for (int i = 0; i < texts.size(); i++)
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{
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Text* t = new Text();
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TextDrawable* t = new TextDrawable();
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t->SetFontAtlasGenerator(&m_atlasGenerator);
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t->SetConfig(texts[i].second);
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t->SetUniformBuffer(&m_uniBuffers[i]);
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@@ -93,15 +99,14 @@ namespace OpenVulkano
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t->GenerateText(texts[i].first);
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m_drawablesPool[i] = t;
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m_nodesPool[i].Init();
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m_nodesPool[i].SetMatrix(
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Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-3 + std::rand() % 3, -2 + std::rand() % 4, 2)));
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m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-5, 2 - i * 2, 0)));
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m_nodesPool[i].AddDrawable(m_drawablesPool[i]);
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m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
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}
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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m_camController.Init(&m_cam);
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m_camController.SetDefaultKeybindings();
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m_camController.SetPosition({ 0, 0, 5 });
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m_camController.SetPosition({ 0, 0, 10 });
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m_camController.SetBoostFactor(5);
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo =
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