refactor code and support utf8 strings rendering
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@@ -59,18 +59,17 @@ namespace OpenVulkano::Scene
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m_generator.generate(glyphsGeometry.data(), glyphsGeometry.size());
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int idx = 0;
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BitmapConstRef<byte, 1> storage = m_generator.atlasStorage();
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const BitmapConstRef<byte, 1>& storage = m_generator.atlasStorage();
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m_atlasTex.resolution = Math::Vector3ui(storage.width, storage.height, 1);
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m_atlasTex.textureBuffer = (msdfgen::byte*) storage.pixels;
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m_atlasTex.format = OpenVulkano::DataFormat::R8_UNORM;
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m_atlasTex.size = storage.width * storage.height * 1; // 1 channel
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for (const auto& glyph: glyphsGeometry)
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{
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unicode_t c = static_cast<char8_t>(glyph.getCodepoint());
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GlyphInfo info;
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info.texture.resolution = Math::Vector3ui(storage.width, storage.height, 1);
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info.texture.textureBuffer = (msdfgen::byte*)storage.pixels;
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info.texture.format = OpenVulkano::DataFormat::R8_UNORM;
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info.texture.size = storage.width * storage.height * 1; // 1 channel
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info.geometry = glyph;
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info.glyphBox = m_generator.getLayout()[idx++];
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m_symbols[c] = std::move(info);
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m_symbols[glyph.getCodepoint()] = std::move(info);
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}
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savePng(m_generator.atlasStorage(), outputFile.c_str());
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destroyFont(font);
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