Fixed texture appearance, added scaling, removed unused code

This commit is contained in:
Vladyslav Baranovskyi
2024-12-18 12:48:11 +02:00
parent 73ce105328
commit 972df913c0

View File

@@ -21,7 +21,7 @@
#include <assimp/Exporter.hpp>
#include <assimp/mesh.h>
#include <assimp/material.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
namespace OpenVulkano::Scene
{
@@ -101,11 +101,13 @@ namespace OpenVulkano::Scene
mesh->mTextureCoords[0] = new aiVector3D[geometry->vertexCount];
mesh->mMaterialIndex = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
mesh->mNumUVComponents[0] = 2;
float scaling = 100; // fbx units are centimeters...
for (uint32_t i = 0; i < geometry->vertexCount; ++i)
{
const Vertex& vertex = geometry->vertices[i];
mesh->mVertices[i] = aiVector3D(vertex.position.x, vertex.position.y, vertex.position.z);
mesh->mVertices[i] = aiVector3D(vertex.position.x, vertex.position.y, vertex.position.z) * scaling;
mesh->mNormals[i] = aiVector3D(vertex.normal.x, vertex.normal.y, vertex.normal.z);
mesh->mTextureCoords[0][i] = aiVector3D(vertex.textureCoordinates.x, vertex.textureCoordinates.y, 0.0f);
}
@@ -136,56 +138,8 @@ namespace OpenVulkano::Scene
scene.mMaterials[0] = material;
scene.mNumMaterials = 1;
// aiColor3D diffuseColor(1.0f, 1.0f, 1.0f);
// material->AddProperty(&diffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
Array<char> textureData = Utils::ReadFile(texturePath);
aiTexture* texture = new aiTexture();
texture->mWidth = static_cast<unsigned int>(textureData.Size());
texture->mHeight = 0; // indicates that this is compressed texture and the pcData has size mWidth
texture->pcData = reinterpret_cast<aiTexel*>(new uint8_t[textureData.Size()]);
std::memcpy(texture->pcData, textureData.Data(), textureData.Size());
scene.mTextures = new aiTexture*[1];
scene.mTextures[0] = texture;
scene.mNumTextures = 1;
std::string ext = texturePath.substr(texturePath.find_last_of('.') + 1);
if (ext == "png")
{
std::memcpy(texture->achFormatHint, "png", 3);
}
else if (ext == "jpg" || ext == "jpeg")
{
std::memcpy(texture->achFormatHint, "jpg", 3);
}
texture->achFormatHint[3] = '\0';
aiString texName = aiString("*0");
material->AddProperty(&texName, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
// Validation
for (uint32_t i = 0; i < geometry->indexCount; ++i) {
if (geometry->GetIndex(i) >= geometry->vertexCount) {
std::cerr << "Invalid index at position " << i << ": "
<< geometry->GetIndex(i) << " (vertex count: "
<< geometry->vertexCount << ")" << std::endl;
assert(false);
}
}
if (geometry->indexCount % 3 != 0) {
std::cerr << "Invalid index count: " << geometry->indexCount
<< " (not divisible by 3)" << std::endl;
assert(false);
}
//
//aiString externalPath(texturePath);
//scene.mMaterials[0]->AddProperty(&externalPath, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
// Export
aiString externalPath(texturePath);
scene.mMaterials[0]->AddProperty(&externalPath, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
Assimp::Exporter exporter;
aiReturn result = exporter.Export(&scene, "fbx", fbxPath);
@@ -218,8 +172,6 @@ namespace OpenVulkano::Scene
SAFE_DELETE_ARRAY(scene.mMeshes);
SAFE_DELETE_ARRAY(scene.mRootNode->mMeshes);
SAFE_DELETE_ARRAY(scene.mMaterials);
SAFE_DELETE_ARRAY(scene.mTextures);
SAFE_DELETE_ARRAY(texture->pcData);
delete scene.mRootNode;
scene.mRootNode = nullptr;
#undef SAFE_DELETE_ARRAY