dead skin removal at main.cpp
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@@ -23,11 +23,6 @@ using namespace OpenVulkano;
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int main(int argc, char** argv)
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{
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// TEST CASE
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if (false)
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ShaderCompiler::CompileGLSLToSpirv(R"(D:\Projects\OpenVulkano\openVulkanoCpp\Shader\grid.vert)", "", "main",
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shaderc_vertex_shader, false);
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std::vector<std::string> examples = {
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"Cubes Example App",
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"Moving Cube Example App",
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@@ -72,6 +72,7 @@ namespace OpenVulkano
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for (const std::string& includePath: m_includes)
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{
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std::string path = includePath + requestedSource;
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// TODO: Need to check if the folder exists
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return path;
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}
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