Expose view and projection matrix to shader

This commit is contained in:
2021-02-12 19:47:11 +01:00
parent 8dc50ab279
commit 97cb8d1ac9
4 changed files with 4 additions and 4 deletions

View File

@@ -18,7 +18,7 @@ namespace openVulkanoCpp
protected: protected:
float width, height, nearPlane, farPlane; float width, height, nearPlane, farPlane;
Math::Matrix4f projection, view, viewProjection; Math::Matrix4f viewProjection, view, projection;
Camera() : width(0), height(0), nearPlane(0), farPlane(0), projection(1), view(1), viewProjection(1) {} Camera() : width(0), height(0), nearPlane(0), farPlane(0), projection(1), view(1), viewProjection(1) {}

View File

@@ -29,7 +29,7 @@ namespace openVulkanoCpp
private: private:
void CreatePipelineLayout() void CreatePipelineLayout()
{ {
vk::PushConstantRange camPushConstantDesc = { vk::ShaderStageFlagBits::eVertex, 0, 64 }; vk::PushConstantRange camPushConstantDesc = { vk::ShaderStageFlagBits::eVertex, 0, 3 * sizeof(Math::Matrix4f) };
vk::DescriptorSetLayoutBinding nodeLayoutBinding = { 0, vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex }; vk::DescriptorSetLayoutBinding nodeLayoutBinding = { 0, vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex };
std::array<vk::DescriptorSetLayoutBinding, 1> layoutBindings = { nodeLayoutBinding }; std::array<vk::DescriptorSetLayoutBinding, 1> layoutBindings = { nodeLayoutBinding };
vk::DescriptorSetLayoutCreateInfo dslci = { {}, layoutBindings.size(), layoutBindings.data() }; vk::DescriptorSetLayoutCreateInfo dslci = { {}, layoutBindings.size(), layoutBindings.data() };

View File

@@ -147,7 +147,7 @@ namespace openVulkanoCpp::Vulkan
vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() }; vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance }); cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
shader->Record(cmdHelper->cmdBuffer, currentImageId); shader->Record(cmdHelper->cmdBuffer, currentImageId);
cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, 64, &scene->GetCamera()->GetViewProjectionMatrix()); cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, 3 * sizeof(Math::Matrix4f), &scene->GetCamera()->GetViewProjectionMatrix());
Scene::Drawable** drawablePointer; Scene::Drawable** drawablePointer;
while((drawablePointer = jobQueue->Pop()) != nullptr) while((drawablePointer = jobQueue->Pop()) != nullptr)
{ {