working version of glyphs rendering with example
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43
openVulkanoCpp/Scene/Text.hpp
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43
openVulkanoCpp/Scene/Text.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "UpdateFrequency.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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#include "DataFormat.hpp"
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#include "SimpleDrawable.hpp"
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namespace OpenVulkano::Scene
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{
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//using namespace msdfgen;
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//using namespace msdf_atlas;
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struct TextConfig
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{
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Math::Vector4f textColor = { 1, 1, 1, 0 }; // vec4 to match paddding (multiple of 16)
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Math::Vector3f borderColor = { 1, 0, 0 };
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int outputSize = 256;
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float threshold = 0.5f;
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float borderSize = 0.2f;
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float smoothing = 1.f/16.f;
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bool applyBorder = false;
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//bool sdfMultiChannel = false;
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};
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class Text : public SimpleDrawable
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{
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public:
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Text(const TextConfig& cfg) : m_cfg(cfg) {}
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void Init(const std::string_view fontFile, char8_t symbol, const std::string_view outputFile);
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void Init(const std::string_view fontFile, std::vector<char8_t> symbols, const std::string_view outputFile);
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void setConfig(const TextConfig& cfg) { m_cfg = cfg; }
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TextConfig& GetConfig() { return m_cfg; }
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private:
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TextConfig m_cfg;
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};
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}
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