Make assimp setter in Vertex class only available if assimp is available
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@@ -8,9 +8,11 @@
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#include "Math/Math.hpp"
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#include "VertexInputDescription.hpp"
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#if __has_include("assimp/vector2.h")
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#include <assimp/vector2.h>
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#include <assimp/vector3.h>
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#include <assimp/color4.h>
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#endif
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namespace openVulkanoCpp
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{
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@@ -21,9 +23,6 @@ namespace openVulkanoCpp
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Vertex() = default;
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Vertex(const aiVector3D& pos) : position(pos.x, pos.y, pos.z), normal(), tangent(), biTangent(), textureCoordinates(), color()
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{}
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Vertex(const float& x, const float& y, const float& z, const float& nx, const float& ny, const float& nz, const float& u, const float& v)
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: position({ x, y, z }), normal({ nx, ny, nz }), tangent(), biTangent(), textureCoordinates({ u, v, 0 }), color()
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{}
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@@ -48,11 +47,6 @@ namespace openVulkanoCpp
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this->position = position;
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}
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void Set(const aiVector3D& position)
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{
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this->position = { position.x, position.y, position.z };
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}
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void Set(const float& x, const float& y, const float& z, const float& nx, const float& ny, const float& nz, const float& u, const float& v)
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{
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this->position = { x, y, z };
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@@ -86,11 +80,6 @@ namespace openVulkanoCpp
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this->normal = normal;
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}
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void SetNormal(const aiVector3D& normal)
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{
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this->normal = { normal.x, normal.y, normal.z };
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}
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void SetTangent(const float& tx, const float& ty, const float& tz)
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{
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this->tangent = { tx, ty, tz };
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@@ -101,11 +90,6 @@ namespace openVulkanoCpp
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this->tangent = tangent;
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}
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void SetTangent(const aiVector3D& tangent)
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{
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this->tangent = { tangent.x, tangent.y, tangent.z };
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}
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void SetTangentAndBiTangent(const float& tx, const float& ty, const float& tz, const float& bx, const float& by, const float& bz)
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{
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this->biTangent = { bx, by, bz };
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@@ -118,12 +102,6 @@ namespace openVulkanoCpp
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this->tangent = tangent;
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}
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void SetTangentAndBiTangent(const aiVector3D& tangent, const aiVector3D& biTangent)
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{
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this->tangent = { tangent.x, tangent.y, tangent.z };
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this->biTangent = { biTangent.x, biTangent.y, biTangent.z };
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}
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void SetBiTangent(const float& bx, const float& by, const float& bz)
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{
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this->biTangent = { bx, by, bz };
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@@ -134,11 +112,6 @@ namespace openVulkanoCpp
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this->biTangent = biTangent;
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}
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void SetBiTangent(const aiVector3D& biTangent)
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{
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this->biTangent = { biTangent.x, biTangent.y, biTangent.z };
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}
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void SetTextureCoordinates(const float& u, const float& v)
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{
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this->textureCoordinates = { u, v, 0 };
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@@ -159,16 +132,6 @@ namespace openVulkanoCpp
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this->textureCoordinates = textureCoordinates;
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}
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void SetTextureCoordinates(const aiVector2D& textureCoordinates)
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{
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this->textureCoordinates = { textureCoordinates.x, textureCoordinates.y, 0 };
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}
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void SetTextureCoordinates(const aiVector3D& textureCoordinates)
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{
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this->textureCoordinates = { textureCoordinates.x, textureCoordinates.y, textureCoordinates.z };
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}
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void SetColor(const float& r, const float& g, const float& b, const float& a = 1)
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{
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color = { r,g,b,a };
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@@ -179,10 +142,51 @@ namespace openVulkanoCpp
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this->color = color;
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}
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#if __has_include("assimp/vector2.h")
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Vertex(const aiVector3D& pos) : position(pos.x, pos.y, pos.z), normal(), tangent(), biTangent(), textureCoordinates(), color()
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{}
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void Set(const aiVector3D& position)
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{
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this->position = { position.x, position.y, position.z };
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}
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void SetNormal(const aiVector3D& normal)
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{
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this->normal = { normal.x, normal.y, normal.z };
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}
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void SetTangent(const aiVector3D& tangent)
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{
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this->tangent = { tangent.x, tangent.y, tangent.z };
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}
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void SetTangentAndBiTangent(const aiVector3D& tangent, const aiVector3D& biTangent)
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{
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this->tangent = { tangent.x, tangent.y, tangent.z };
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this->biTangent = { biTangent.x, biTangent.y, biTangent.z };
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}
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void SetBiTangent(const aiVector3D& biTangent)
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{
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this->biTangent = { biTangent.x, biTangent.y, biTangent.z };
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}
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void SetTextureCoordinates(const aiVector2D& textureCoordinates)
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{
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this->textureCoordinates = { textureCoordinates.x, textureCoordinates.y, 0 };
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}
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void SetTextureCoordinates(const aiVector3D& textureCoordinates)
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{
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this->textureCoordinates = { textureCoordinates.x, textureCoordinates.y, textureCoordinates.z };
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}
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void SetColor(const aiColor4D& color)
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{
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this->color = { color.r, color.g, color.b, color.a };
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}
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#endif
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static VertexInputDescription GetVertexInputDescription()
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{
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