Fix jump when switching from pan to two finger pan
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@@ -61,10 +61,6 @@ namespace OpenVulkano
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Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp), -input->GetAxis(m_actionForward));
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if (vec != Math::Vector3f_SIMD (0))
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{
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if (Math::Utils::length2(vec) > 1.0f)
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{ //TODO only do this for keyboards
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//vec = Math::Utils::normalize(vec);
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}
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const float timeScale = CURRENT_FRAME.frameTime; //TODO
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vec = vec * timeScale * m_movementSpeedModifier; // scale vector
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vec = GetCamera()->GetRotationMatrix() * Math::Vector3f(vec);
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@@ -18,10 +18,13 @@ namespace OpenVulkano::Input
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m_gestureProcessor.m_gestureTap.OnTap += EventHandler(this, &InputDeviceTouch::UpdateTap);
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m_gestureProcessor.m_gesturePan.OnPanStarted += EventHandler(this, &InputDeviceTouch::UpdatePanStarted);
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m_gestureProcessor.m_gesturePan.OnPanMoved += EventHandler(this, &InputDeviceTouch::UpdatePanMoved);
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m_gestureProcessor.m_gesturePan.OnPanEnded += EventHandler(this, &InputDeviceTouch::UpdatePanStarted);
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m_gestureProcessor.m_gesturePanTwoFingers.OnPanStarted += EventHandler(this, &InputDeviceTouch::UpdatePanTwoFingersStarted);
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m_gestureProcessor.m_gesturePanTwoFingers.OnPanMoved += EventHandler(this, &InputDeviceTouch::UpdatePanTwoFingersMoved);
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m_gestureProcessor.m_gesturePanTwoFingers.OnPanEnded += EventHandler(this, &InputDeviceTouch::UpdatePanTwoFingersStarted);
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m_gestureProcessor.m_gesturePinch.OnPinchStarted += EventHandler(this, &InputDeviceTouch::UpdatePinchStarted);
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m_gestureProcessor.m_gesturePinch.OnPinchMoved += EventHandler(this, &InputDeviceTouch::UpdatePinchMoved);
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m_gestureProcessor.m_gesturePinch.OnPinchEnded += EventHandler(this, &InputDeviceTouch::UpdatePinchStarted);
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}
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decltype(InputDeviceTouch::m_touches)::iterator InputDeviceTouch::FindTouch(TouchId id)
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