Slight cleanup of VulkanDrawContext and binding the node
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@@ -153,7 +153,7 @@ namespace OpenVulkano::Vulkan
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}
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}
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void ResourceManager::PrepareNode(Scene::Node* node)
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VulkanNode* ResourceManager::PrepareNode(Scene::Node* node)
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{
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const std::unique_lock lock(mutex);
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if (!node->renderNode)
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@@ -181,6 +181,7 @@ namespace OpenVulkano::Vulkan
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vkNode->Init(node, uBuffer);
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node->renderNode = vkNode;
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}
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return static_cast<VulkanNode*>(node->renderNode);
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}
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VulkanCamera* ResourceManager::PrepareCamera(Scene::Camera* camera)
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