From a228dc2e470cc2e2148e8bcb6c830321ff7233cf Mon Sep 17 00:00:00 2001 From: ohyzha Date: Thu, 11 Jul 2024 14:33:50 +0300 Subject: [PATCH] fail cmake build on shader compilation failure --- CMakeLists.txt | 13 +++++++++---- Scripts/CompileShaders.sh | 6 +----- cmake/TryCompileShaders.cmake | 4 ++++ 3 files changed, 14 insertions(+), 9 deletions(-) create mode 100644 cmake/TryCompileShaders.cmake diff --git a/CMakeLists.txt b/CMakeLists.txt index d7dd813..a909cdd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -81,21 +81,26 @@ endif () SetupVulkan(openVulkanoCpp) set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader) +set(SHADER_OUTPUT_FOLDER ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData) + +if (NOT EXISTS ${SHADER_OUTPUT_FOLDER}) + file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER}) +endif () + file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert) foreach(VERT_FILE ${SHADER_VERT_FILES}) get_filename_component(FILENAME ${VERT_FILE} NAME) string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME}) string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME}) - list(APPEND OUTPUT_HEADERS ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_H}) - list(APPEND OUTPUT_SOURCES ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_C}) + list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${OUTPUT_H}) + list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${OUTPUT_C}) endforeach() file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag) set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES}) set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES}) add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT} - COMMAND ${CMAKE_SOURCE_DIR}/Scripts/CompileShaders.sh - COMMAND ${CMAKE_SOURCE_DIR}/Scripts/checkme.sh + COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake DEPENDS ${SHADER_SRC_FILES} COMMENT "Recompiling shaders") add_custom_target(RecompileShaders ALL diff --git a/Scripts/CompileShaders.sh b/Scripts/CompileShaders.sh index 90db9d6..e469dee 100644 --- a/Scripts/CompileShaders.sh +++ b/Scripts/CompileShaders.sh @@ -7,12 +7,11 @@ check_return_code() { # return code of last executed command retVal=$? if [ $retVal -ne 0 ]; then - read -p "Press enter to continue" exit 1 fi } -rm *.spv +rm -f *.spv for f in $SHADER_PATH/*.vert ; do filename=$(basename -- "$f") @@ -34,6 +33,3 @@ for f in $SHADER_PATH/*.vert ; do sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$filename_no_ext.h rm *.spv done - -read -p "Press enter to continue" - diff --git a/cmake/TryCompileShaders.cmake b/cmake/TryCompileShaders.cmake new file mode 100644 index 0000000..20f103b --- /dev/null +++ b/cmake/TryCompileShaders.cmake @@ -0,0 +1,4 @@ +execute_process(COMMAND bash -c "${ROOT_FOLDER}/Scripts/CompileShaders.sh" RESULT_VARIABLE res_var) +if(NOT "${res_var}" STREQUAL "0") + message(FATAL_ERROR "Failed to recompile shaders") +endif()