implement label drawable
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include "ExampleApps/TexturedCubeExampleApp.hpp"
|
||||
#include "ExampleApps/BillboardExampleApp.hpp"
|
||||
#include "ExampleApps/TextExampleApp.hpp"
|
||||
#include "ExampleApps/LabelDrawableExampleApp.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace OpenVulkano
|
||||
@@ -20,6 +21,7 @@ namespace OpenVulkano
|
||||
{ "Moving Cube Example App", &MovingCubeApp::Create },
|
||||
{ "Textured Cube Example App", &TexturedCubeExampleApp::Create },
|
||||
{ "Billboard Example App", &BillboardExampleApp::Create },
|
||||
{ "Text Example App", &TextExampleApp::Create }
|
||||
{ "Text Example App", &TextExampleApp::Create },
|
||||
{ "Label Example App", &LabelDrawableExampleApp::Create }
|
||||
};
|
||||
}
|
||||
|
||||
133
examples/ExampleApps/LabelDrawableExampleApp.cpp
Normal file
133
examples/ExampleApps/LabelDrawableExampleApp.cpp
Normal file
@@ -0,0 +1,133 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "LabelDrawableExampleApp.hpp"
|
||||
#include "Scene/Scene.hpp"
|
||||
#include "Scene/Shader/Shader.hpp"
|
||||
#include "Scene/Geometry.hpp"
|
||||
#include "Scene/TextDrawable.hpp"
|
||||
#include "Scene/GeometryFactory.hpp"
|
||||
#include "Scene/Material.hpp"
|
||||
#include "Scene/Vertex.hpp"
|
||||
#include "Scene/SimpleDrawable.hpp"
|
||||
#include "Scene/UI/PerformanceInfo.hpp"
|
||||
#include "Scene/UniformBuffer.hpp"
|
||||
#include "Scene/Prefabs/LabelDrawable.hpp"
|
||||
#include "Input/InputManager.hpp"
|
||||
#include "Host/GraphicsAppManager.hpp"
|
||||
#include "Host/GLFW/WindowGLFW.hpp"
|
||||
#include "Host/ResourceLoader.hpp"
|
||||
#include "Math/Math.hpp"
|
||||
#include "Base/EngineConfiguration.hpp"
|
||||
#include "Controller/FreeCamCameraController.hpp"
|
||||
#include "Image/ImageLoaderPng.hpp"
|
||||
#include "Scene/FontAtlasGenerator.hpp"
|
||||
#include "Scene/IFontAtlasGenerator.hpp"
|
||||
#include <filesystem>
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef TRANSPARENT
|
||||
#endif
|
||||
|
||||
namespace OpenVulkano
|
||||
{
|
||||
using namespace Scene;
|
||||
using namespace Input;
|
||||
using namespace Math;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class LabelDrawableExampleAppImpl final : public LabelDrawableExampleApp
|
||||
{
|
||||
public:
|
||||
|
||||
void Init() override
|
||||
{
|
||||
auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
|
||||
engineConfig->SetNumThreads(1);
|
||||
engineConfig->SetPreferFramebufferFormatSRGB(false);
|
||||
|
||||
std::srand(1); // Fix seed for random numbers
|
||||
m_scene.Init();
|
||||
m_cam.Init(70, 16, 9, 0.1, 100);
|
||||
m_scene.SetCamera(&m_cam);
|
||||
|
||||
auto& resourceLoader = ResourceLoader::GetInstance();
|
||||
auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png");
|
||||
|
||||
const int N = 3;
|
||||
m_nodesPool.resize(N);
|
||||
m_drawablesPool.reserve(N);
|
||||
|
||||
static TextDrawable textDrawable(sdfMetadataInfo);
|
||||
auto& sh = TextDrawable::GetSdfDefaultShader();
|
||||
sh.depthWrite = false;
|
||||
sh.depthCompareOp = CompareOp::LESS_OR_EQUAL;
|
||||
textDrawable.SetShader(&sh);
|
||||
const std::vector<std::string> texts = { "Hello", "1", "XYZ" };
|
||||
BillboardControlBlock billboardSettings;
|
||||
LabelDrawableSettings labelSettings;
|
||||
|
||||
for (int i = 0; i < N; i++)
|
||||
{
|
||||
//labelSettings.hasRoundedCorners = (i % 2 == 0 ? 1 : 0);
|
||||
labelSettings.hasArrow = (i % 2 == 0 ? 1 : 0);
|
||||
bool isBillboard = (i % 2 == 0 ? 1 : 0);
|
||||
LabelDrawable& label = m_drawablesPool.emplace_back(labelSettings, isBillboard);
|
||||
label.SetBillboardSettings(billboardSettings);
|
||||
label.AddText(&textDrawable, texts[i]);
|
||||
if (i == 2)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
label.AddText(&textDrawable, "Additional text" + std::to_string(j));
|
||||
}
|
||||
}
|
||||
m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
|
||||
m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-5 + std::rand() % 5, -5 + std::rand() % 5, -std::rand() % 10)));
|
||||
m_nodesPool[i].AddDrawable(&m_drawablesPool[i]);
|
||||
}
|
||||
|
||||
GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
|
||||
m_camController.Init(&m_cam);
|
||||
m_camController.SetDefaultKeybindings();
|
||||
m_camController.SetPosition({ 0, 0, 10 });
|
||||
m_camController.SetBoostFactor(5);
|
||||
|
||||
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo =
|
||||
std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
|
||||
m_ui.AddElement(m_perfInfo);
|
||||
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
|
||||
}
|
||||
|
||||
void Close() override {}
|
||||
|
||||
void Tick() override
|
||||
{
|
||||
m_camController.Tick();
|
||||
}
|
||||
|
||||
private:
|
||||
OpenVulkano::Scene::Scene m_scene;
|
||||
PerspectiveCamera m_cam;
|
||||
OpenVulkano::FreeCamCameraController m_camController;
|
||||
std::vector<LabelDrawable> m_drawablesPool;
|
||||
std::vector<Node> m_nodesPool;
|
||||
Vector3f_SIMD m_position = { 0, 0, -10 };
|
||||
OpenVulkano::Scene::UI::SimpleUi m_ui;
|
||||
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
|
||||
};
|
||||
|
||||
IGraphicsApp* LabelDrawableExampleApp::Create() { return new LabelDrawableExampleAppImpl(); }
|
||||
|
||||
std::unique_ptr<IGraphicsApp> LabelDrawableExampleApp::CreateUnique()
|
||||
{
|
||||
return std::make_unique<LabelDrawableExampleAppImpl>();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma clang diagnostic pop
|
||||
#pragma clang diagnostic pop
|
||||
25
examples/ExampleApps/LabelDrawableExampleApp.hpp
Normal file
25
examples/ExampleApps/LabelDrawableExampleApp.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Base/IGraphicsApp.hpp"
|
||||
#include <memory>
|
||||
|
||||
namespace OpenVulkano
|
||||
{
|
||||
class LabelDrawableExampleApp : public IGraphicsApp
|
||||
{
|
||||
public:
|
||||
static IGraphicsApp* Create();
|
||||
|
||||
static std::unique_ptr<IGraphicsApp> CreateUnique();
|
||||
|
||||
[[nodiscard]] std::string GetAppName() const final { return "Label drawable ExampleApp"; }
|
||||
|
||||
[[nodiscard]] OpenVulkano::Version GetAppVersion() const final { return { "v1.0" }; }
|
||||
};
|
||||
}
|
||||
257
openVulkanoCpp/Scene/Prefabs/LabelDrawable.cpp
Normal file
257
openVulkanoCpp/Scene/Prefabs/LabelDrawable.cpp
Normal file
@@ -0,0 +1,257 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "LabelDrawable.hpp"
|
||||
#include "Scene/TextDrawable.hpp"
|
||||
#include "Scene/DrawEncoder.hpp"
|
||||
#include "Scene/IFontAtlasGenerator.hpp"
|
||||
#include "Base/Logger.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
using namespace Math;
|
||||
|
||||
LabelDrawable::LabelDrawable(const LabelDrawableSettings& settings, bool isBillboard)
|
||||
: Drawable(DrawEncoder::GetDrawEncoder<LabelDrawable>(), DrawPhase::MAIN)
|
||||
{
|
||||
m_isBillboard = isBillboard;
|
||||
SetLabelSettings(settings);
|
||||
SetupShaders();
|
||||
SetupBuffers();
|
||||
m_backgroundGeometry.SetFreeAfterUpload(false);
|
||||
}
|
||||
|
||||
void LabelDrawable::SetLabelSettings(const LabelDrawableSettings& settings)
|
||||
{
|
||||
m_settings = settings;
|
||||
m_labelData.hasRoundedCorners = settings.hasRoundedCorners;
|
||||
m_labelData.hasArrow = settings.hasArrow;
|
||||
m_labelData.cornerRadius = settings.cornerRadius;
|
||||
m_labelData.arrowLength = settings.arrowLength;
|
||||
}
|
||||
|
||||
void LabelDrawable::AddText(TextDrawable* td, const std::string& text)
|
||||
{
|
||||
if (!td || text.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!td->GetShader())
|
||||
{
|
||||
Logger::RENDER->error("Text drawable shader is null, cannot add text to label drawable\n");
|
||||
return;
|
||||
}
|
||||
|
||||
TextDrawable& textDrawable = m_texts.emplace_back(td->GetConfig());
|
||||
// do not render glyph's background
|
||||
textDrawable.GetConfig().backgroundColor.a = 0;
|
||||
if (m_isBillboard)
|
||||
{
|
||||
textDrawable.SetShader(GetBillboardTextShader(td->GetShader()));
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawable.SetShader(td->GetShader());
|
||||
}
|
||||
double lineHeight;
|
||||
if (textDrawable.GetFontAtlasGenerator())
|
||||
{
|
||||
textDrawable.SetFontAtlasGenerator(td->GetFontAtlasGenerator());
|
||||
lineHeight = td->GetFontAtlasGenerator()->GetAtlasMetadata().lineHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawable.SetAtlasData(td->GetAtlasData());
|
||||
lineHeight = td->GetAtlasData()->meta.lineHeight;
|
||||
}
|
||||
textDrawable.GenerateText(text, m_position);
|
||||
RecalculateBbox(textDrawable.GetBoundingBox());
|
||||
// update position for next text entry
|
||||
m_position.y = m_bbox.GetMin().y - lineHeight;
|
||||
|
||||
if (!m_settings.hasArrow)
|
||||
{
|
||||
if (m_backgroundGeometry.vertexCount != 4)
|
||||
{
|
||||
m_backgroundGeometry.Init(4, 6);
|
||||
uint32_t indices[6] = { 0, 1, 2, 0, 2, 3 };
|
||||
m_backgroundGeometry.SetIndices(indices, 6);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_backgroundGeometry.vertexCount != 7)
|
||||
{
|
||||
m_backgroundGeometry.Init(7, 9);
|
||||
uint32_t indices[9] = { 0, 1, 2, 0, 2, 3, 4, 5, 6 };
|
||||
m_backgroundGeometry.SetIndices(indices, 9);
|
||||
}
|
||||
}
|
||||
|
||||
const auto& min = m_bbox.GetMin();
|
||||
const auto& max = m_bbox.GetMax();
|
||||
Vertex v, v2, v3, v4;
|
||||
v.color = v2.color = v3.color = v4.color = m_settings.backgroundColor;
|
||||
const float offset = 0.001;
|
||||
v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset, min.z - offset);
|
||||
v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset, min.z - offset);
|
||||
v3.position = Vector3f(max.x + m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
|
||||
v4.position = Vector3f(min.x - m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
|
||||
if (!m_settings.hasArrow)
|
||||
{
|
||||
v.textureCoordinates = Vector3f(0, 0, 0);
|
||||
v2.textureCoordinates = Vector3f(1, 0, 0);
|
||||
v3.textureCoordinates = Vector3f(1, 1, 0);
|
||||
v4.textureCoordinates = Vector3f(0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
const float w = v2.position.x - v.position.x;
|
||||
const float h = v3.position.y - v2.position.y + m_settings.arrowLength;
|
||||
v.textureCoordinates = Vector3f(0, v.position.y / h, 0);
|
||||
v2.textureCoordinates = Vector3f(1, v2.position.y / h, 0);
|
||||
v3.textureCoordinates = Vector3f(1, 1, 0);
|
||||
v4.textureCoordinates = Vector3f(0, 1, 0);
|
||||
// arrow vertices
|
||||
Vertex a, b, c;
|
||||
a.position = Vector3f(v.position.x + w / 3, v.position.y, v.position.z);
|
||||
b.position = Vector3f(v.position.x + w / 2, v.position.y - m_settings.arrowLength, v.position.z);
|
||||
c.position = Vector3f(v2.position.x - w / 3, v.position.y, v.position.z);
|
||||
a.color = b.color = c.color = m_settings.backgroundColor;
|
||||
a.textureCoordinates = Vector3f(a.position.x / w, a.position.y / h, 0);
|
||||
b.textureCoordinates = Vector3f(b.position.x / w, 0, 0);
|
||||
c.textureCoordinates = Vector3f(c.position.x / w, c.position.y / h, 0);
|
||||
m_backgroundGeometry.vertices[4] = a;
|
||||
m_backgroundGeometry.vertices[5] = b;
|
||||
m_backgroundGeometry.vertices[6] = c;
|
||||
}
|
||||
m_backgroundGeometry.vertices[0] = v;
|
||||
m_backgroundGeometry.vertices[1] = v2;
|
||||
m_backgroundGeometry.vertices[2] = v3;
|
||||
m_backgroundGeometry.vertices[3] = v4;
|
||||
|
||||
if (m_settings.hasRoundedCorners)
|
||||
{
|
||||
m_labelData.textSize.x = v2.position.x - v.position.x;
|
||||
m_labelData.textSize.y = v3.position.y - v.position.y;
|
||||
}
|
||||
}
|
||||
|
||||
void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings)
|
||||
{
|
||||
m_billboardSettings = settings;
|
||||
}
|
||||
|
||||
void LabelDrawable::RecalculateBbox(const Math::AABB& other)
|
||||
{
|
||||
if (m_bbox.IsEmpty())
|
||||
{
|
||||
m_bbox = other;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto& currentMin = m_bbox.GetMin();
|
||||
auto& currentMax = m_bbox.GetMax();
|
||||
currentMin.x = std::min(currentMin.x, other.min.x);
|
||||
currentMin.y = std::min(currentMin.y, other.min.y);
|
||||
currentMax.x = std::max(currentMax.x, other.max.x);
|
||||
currentMax.y = std::max(currentMax.y, other.max.y);
|
||||
}
|
||||
}
|
||||
|
||||
// if we have want our label to be billboard, then we'll create new shader and set it's vertex shader to billboard.vert
|
||||
// to avoid modifying input shader
|
||||
Shader* LabelDrawable::GetBillboardTextShader(Shader* src)
|
||||
{
|
||||
auto GetFragmentShaderName = [](const Shader& shaderToCheck) -> std::optional<std::string>
|
||||
{
|
||||
const auto& shaderPrograms = shaderToCheck.shaderPrograms;
|
||||
auto pos = std::find_if(shaderPrograms.begin(), shaderPrograms.end(),
|
||||
[](const ShaderProgram& program)
|
||||
{ return program.type == ShaderProgramType::FRAGMENT; });
|
||||
return pos != shaderPrograms.end() ? std::optional<std::string>(pos->name) : std::nullopt;
|
||||
};
|
||||
|
||||
std::optional<std::string> inputFragmentName = GetFragmentShaderName(*src);
|
||||
if (!inputFragmentName)
|
||||
{
|
||||
throw std::runtime_error("Shader doesn't have fragment program");
|
||||
}
|
||||
|
||||
bool exists = false;
|
||||
int shaderIdx = 0;
|
||||
for (; shaderIdx < m_billboardTextShaders.size(); shaderIdx++)
|
||||
{
|
||||
std::optional<std::string> name = GetFragmentShaderName(m_billboardTextShaders[shaderIdx]);
|
||||
if (name.value() == inputFragmentName.value())
|
||||
{
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
Shader& shader = m_billboardTextShaders.emplace_back();
|
||||
shaderIdx = m_billboardTextShaders.size() - 1;
|
||||
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
|
||||
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, inputFragmentName.value());
|
||||
shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
|
||||
shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
|
||||
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
|
||||
binding.stageFlags = ShaderProgramType::Type::VERTEX;
|
||||
DescriptorSetLayoutBinding binding2 = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
|
||||
binding2.stageFlags = ShaderProgramType::FRAGMENT;
|
||||
shader.AddDescriptorSetLayoutBinding(binding2, 3);
|
||||
shader.AddDescriptorSetLayoutBinding(binding, 4);
|
||||
shader.depthWrite = false;
|
||||
shader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
|
||||
shader.alphaBlend = true;
|
||||
shader.cullMode = CullMode::NONE;
|
||||
}
|
||||
return &m_billboardTextShaders[shaderIdx];
|
||||
}
|
||||
|
||||
void LabelDrawable::SetupShaders()
|
||||
{
|
||||
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
|
||||
if (!m_isBillboard)
|
||||
{
|
||||
m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
|
||||
// binding for billboard's buffer
|
||||
binding.stageFlags = ShaderProgramType::Type::VERTEX;
|
||||
m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 4);
|
||||
}
|
||||
m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/label");
|
||||
m_backgroundShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
|
||||
m_backgroundShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
|
||||
binding.stageFlags = ShaderProgramType::Type::FRAGMENT;
|
||||
m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 5);
|
||||
m_backgroundShader.cullMode = CullMode::NONE;
|
||||
SetShader(&m_backgroundShader);
|
||||
}
|
||||
|
||||
void LabelDrawable::SetupBuffers()
|
||||
{
|
||||
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
|
||||
binding.stageFlags = ShaderProgramType::Type::VERTEX;
|
||||
m_billboardBuffer.size = sizeof(BillboardControlBlock);
|
||||
m_billboardBuffer.data = &m_billboardSettings;
|
||||
m_billboardBuffer.setId = 4;
|
||||
m_billboardBuffer.binding = binding;
|
||||
|
||||
binding.stageFlags = ShaderProgramType::Type::FRAGMENT;
|
||||
m_labelBuffer.size = sizeof(LabelUniformData);
|
||||
m_labelBuffer.data = &m_labelData;
|
||||
m_labelBuffer.setId = 5;
|
||||
m_labelBuffer.binding = binding;
|
||||
}
|
||||
}
|
||||
83
openVulkanoCpp/Scene/Prefabs/LabelDrawable.hpp
Normal file
83
openVulkanoCpp/Scene/Prefabs/LabelDrawable.hpp
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Base/Wrapper.hpp"
|
||||
#include "Scene/Drawable.hpp"
|
||||
#include "Scene/Shader/Shader.hpp"
|
||||
#include "Scene/Texture.hpp"
|
||||
#include "Scene/UniformBuffer.hpp"
|
||||
#include "Scene/Vertex.hpp"
|
||||
#include "Scene/BillboardControlBlock.hpp"
|
||||
#include "Math/AABB.hpp"
|
||||
#include "Scene/TextDrawable.hpp"
|
||||
#include <list>
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
|
||||
struct LabelDrawableSettings
|
||||
{
|
||||
Math::Vector4f backgroundColor = { 1, 0, 0, 1 };
|
||||
float horizontalOffset = 0.05f;
|
||||
float verticalOffset = 0.05f;
|
||||
float cornerRadius = 0.5f;
|
||||
float arrowLength = 0.5f;
|
||||
int32_t hasRoundedCorners = false;
|
||||
int32_t hasArrow = false;
|
||||
};
|
||||
|
||||
namespace
|
||||
{
|
||||
struct LabelUniformData
|
||||
{
|
||||
Math::Vector2f textSize = { 0, 0 };
|
||||
float cornerRadius = 0.f;
|
||||
float arrowLength = 0.f;
|
||||
int32_t hasRoundedCorners = false;
|
||||
int32_t hasArrow = false;
|
||||
};
|
||||
};
|
||||
|
||||
class LabelDrawable final : public Drawable
|
||||
{
|
||||
public:
|
||||
LabelDrawable(const LabelDrawableSettings& settings = LabelDrawableSettings(), bool isBillboard = false);
|
||||
void AddText(TextDrawable* td, const std::string& text);
|
||||
void SetLabelSettings(const LabelDrawableSettings& settings);
|
||||
void SetBillboardSettings(const BillboardControlBlock& settings);
|
||||
void SetPosition(const Math::Vector3f& pos) { m_position = pos; }
|
||||
std::list<TextDrawable>& GetTexts() { return m_texts; }
|
||||
LabelDrawableSettings& GetSettings() { return m_settings; }
|
||||
UniformBuffer* GetBillboardBuffer() { return &m_billboardBuffer; }
|
||||
UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; }
|
||||
Geometry& GetBackgroundGeometry() { return m_backgroundGeometry; }
|
||||
BillboardControlBlock& GetBillboardSettings() { return m_billboardSettings; }
|
||||
Math::Vector3f& GetPosition() { return m_position; }
|
||||
bool IsBillboard() const { return m_isBillboard; }
|
||||
const Math::AABB& GetBoundingBox() const { return m_bbox; }
|
||||
private:
|
||||
void RecalculateBbox(const Math::AABB& other);
|
||||
Shader* GetBillboardTextShader(Shader* src);
|
||||
void SetupShaders();
|
||||
void SetupBuffers();
|
||||
private:
|
||||
Shader m_backgroundShader;
|
||||
Geometry m_backgroundGeometry;
|
||||
UniformBuffer m_billboardBuffer;
|
||||
UniformBuffer m_labelBuffer;
|
||||
std::vector<Shader> m_billboardTextShaders;
|
||||
// list over vector to prevent memory reallocation and crash
|
||||
std::list<TextDrawable> m_texts;
|
||||
LabelDrawableSettings m_settings;
|
||||
LabelUniformData m_labelData;
|
||||
BillboardControlBlock m_billboardSettings;
|
||||
Math::Vector3f m_position = { 0, 0, 0 };
|
||||
Math::AABB m_bbox;
|
||||
bool m_isBillboard;
|
||||
};
|
||||
}
|
||||
44
openVulkanoCpp/Shader/label.frag
Normal file
44
openVulkanoCpp/Shader/label.frag
Normal file
@@ -0,0 +1,44 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec4 color;
|
||||
layout(location = 1) in vec2 texCoord;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
layout(set = 5, binding = 0) uniform LabelData
|
||||
{
|
||||
vec2 textSize;
|
||||
float radius;
|
||||
float arrowLength;
|
||||
bool hasRoundedCorners;
|
||||
bool hasArrow;
|
||||
} labelInfo;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (labelInfo.hasRoundedCorners)
|
||||
{
|
||||
vec2 bbox;
|
||||
if (!labelInfo.hasArrow)
|
||||
{
|
||||
bbox = labelInfo.textSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
bbox = vec2(labelInfo.textSize.x, labelInfo.textSize.y + labelInfo.arrowLength);
|
||||
}
|
||||
|
||||
const float arrowLength = labelInfo.hasArrow ? labelInfo.arrowLength : 0;
|
||||
vec2 uvScaled = texCoord * bbox;
|
||||
//vec2 uvNoArrow = texCoord * labelInfo.textSize;
|
||||
float distX = min(uvScaled.x, bbox.x - uvScaled.x);
|
||||
float distY = min(uvScaled.y - arrowLength, bbox.y - uvScaled.y);
|
||||
|
||||
float distanceFromEdge = distX * distY;
|
||||
float scaledRadius = labelInfo.radius/10000.f;
|
||||
if (distanceFromEdge < scaledRadius)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
}
|
||||
outColor = color;
|
||||
}
|
||||
137
openVulkanoCpp/Vulkan/Scene/LabelDrawableVulkanEncoder.cpp
Normal file
137
openVulkanoCpp/Vulkan/Scene/LabelDrawableVulkanEncoder.cpp
Normal file
@@ -0,0 +1,137 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "Scene/Prefabs/LabelDrawable.hpp"
|
||||
#include "Scene/SimpleDrawable.hpp"
|
||||
#include "Scene/TextDrawable.hpp"
|
||||
#include "Scene/DrawEncoder.hpp"
|
||||
#include "VulkanGeometry.hpp"
|
||||
#include "Vulkan/VulkanDrawContext.hpp"
|
||||
#include "Vulkan/Scene/VulkanTexture.hpp"
|
||||
#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
|
||||
|
||||
using namespace OpenVulkano::Scene;
|
||||
|
||||
namespace OpenVulkano::Vulkan
|
||||
{
|
||||
|
||||
void EncodeBackground(LabelDrawable* labelDrawable, Vulkan::VulkanDrawContext* drawContext)
|
||||
{
|
||||
if (labelDrawable->IsBillboard())
|
||||
{
|
||||
OpenVulkano::Scene::UniformBuffer* buffer = labelDrawable->GetBillboardBuffer();
|
||||
if (buffer)
|
||||
{
|
||||
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
|
||||
if (!vkBuffer)
|
||||
{
|
||||
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
}
|
||||
}
|
||||
|
||||
OpenVulkano::Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
|
||||
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(labelBuffer->renderBuffer);
|
||||
if (!vkBuffer)
|
||||
{
|
||||
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
|
||||
Geometry* mesh = &labelDrawable->GetBackgroundGeometry();
|
||||
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
|
||||
if (!renderGeo)
|
||||
{
|
||||
renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
|
||||
}
|
||||
renderGeo->RecordBind(drawContext->commandBuffer);
|
||||
|
||||
for (Node* node: labelDrawable->GetNodes())
|
||||
{
|
||||
if (!node->IsEnabled()) [[unlikely]]
|
||||
{
|
||||
continue;
|
||||
}
|
||||
drawContext->EncodeNode(node);
|
||||
renderGeo->RecordDraw(drawContext->commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void EncodeTextDrawable(LabelDrawable* labelDrawable, Vulkan::VulkanDrawContext* drawContext)
|
||||
{
|
||||
for (TextDrawable& entry : labelDrawable->GetTexts())
|
||||
{
|
||||
OpenVulkano::Scene::Shader* shader = entry.GetShader();
|
||||
drawContext->EncodeShader(shader);
|
||||
Geometry* mesh = entry.GetMesh();
|
||||
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
|
||||
if (!renderGeo)
|
||||
{
|
||||
renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
|
||||
}
|
||||
renderGeo->RecordBind(drawContext->commandBuffer);
|
||||
|
||||
std::array<OpenVulkano::Scene::UniformBuffer*, 2> uniforms = { nullptr, nullptr };
|
||||
// fragment shader buffer
|
||||
uniforms[0] = entry.GetBuffer();
|
||||
if (labelDrawable->IsBillboard())
|
||||
{
|
||||
// vertex shader buffer
|
||||
uniforms[1] = labelDrawable->GetBillboardBuffer();
|
||||
}
|
||||
|
||||
for (OpenVulkano::Scene::UniformBuffer* buffer : uniforms)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
|
||||
if (!vkBuffer)
|
||||
{
|
||||
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
}
|
||||
}
|
||||
|
||||
if (Material* material = entry.GetMaterial())
|
||||
{
|
||||
if (Texture* texture = material->texture)
|
||||
{
|
||||
VulkanTexture* renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
|
||||
if (!renderTexture)
|
||||
{
|
||||
drawContext->renderer->GetResourceManager().PrepareMaterial(entry.GetMaterial());
|
||||
renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
|
||||
}
|
||||
renderTexture->Record(drawContext);
|
||||
}
|
||||
}
|
||||
|
||||
for (Node* node: labelDrawable->GetNodes())
|
||||
{
|
||||
if (!node->IsEnabled()) [[unlikely]]
|
||||
{
|
||||
continue;
|
||||
}
|
||||
drawContext->EncodeNode(node);
|
||||
renderGeo->RecordDraw(drawContext->commandBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EncodeLabelDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
|
||||
{
|
||||
LabelDrawable* labelDrawable = static_cast<LabelDrawable*>(instance);
|
||||
EncodeBackground(labelDrawable, drawContext);
|
||||
EncodeTextDrawable(labelDrawable, drawContext);
|
||||
}
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
void* labelDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<LabelDrawable>(&OpenVulkano::Vulkan::EncodeLabelDrawable);
|
||||
}
|
||||
Reference in New Issue
Block a user