Using morphable and freecam controllers in example app, blending matrices using vectors, improvements regarding updating projection matrices, removed FreeCam components from MorphableController, renamed variable to m_targetMorphStatePerspective, setting target morph state using setter
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@@ -17,22 +17,16 @@ namespace OpenVulkano::Scene
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, m_animationDuration(1.0f)
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, m_currentTime(0.0f)
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, m_isMorphing(false)
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, m_targetMorphState(false)
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, m_targetMorphStatePerspective(false)
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{
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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m_actionMorph = input->GetAction("morph");
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m_actionForward = input->GetAction("forward");
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m_actionSide = input->GetAction("side");
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m_actionUp = input->GetAction("up");
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m_actionLookUp = input->GetAction("look up");
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m_actionLookSide = input->GetAction("look side");
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m_actionBoost = input->GetAction("boost");
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}
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void MorphableCameraController::Init(MorphableCamera* camera)
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{
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CameraController::Init(camera);
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SetDefaultKeybindings();
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m_actionMorph->BindKey(Input::InputKey::Keyboard::KEY_P);
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}
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void MorphableCameraController::Tick()
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@@ -44,7 +38,7 @@ namespace OpenVulkano::Scene
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{
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m_isMorphing = true;
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m_currentTime = 0.0f;
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m_targetMorphState = !m_targetMorphState;
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m_targetMorphStatePerspective = !m_targetMorphStatePerspective;
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}
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m_wasMorphingKeyDown = isMorphingDown;
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@@ -58,52 +52,8 @@ namespace OpenVulkano::Scene
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t = 1.0f;
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m_isMorphing = false;
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}
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float newState = m_targetMorphState ? t : (1.0f - t);
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float newState = m_targetMorphStatePerspective ? t : (1.0f - t);
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static_cast<MorphableCamera*>(GetCamera())->SetMorphState(newState);
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}
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// Movement logic
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const float MOVEMENT_SPEED = 3.0f;
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const float BOOST_MULT = 2.0f;
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Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp),
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-input->GetAxis(m_actionForward));
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if (Math::Utils::length2(vec) > 1.0f) { vec = Math::Utils::normalize(vec); }
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float dt = CURRENT_FRAME.frameTime;
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vec = vec * dt * MOVEMENT_SPEED;
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if (input->GetButton(m_actionBoost)) { vec *= BOOST_MULT; }
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m_yaw -= input->GetAxis(m_actionLookSide) * dt / 2.0f;
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m_pitch -= input->GetAxis(m_actionLookUp) * dt / 2.0f;
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m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
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const Math::QuaternionF rot(Math::Vector3f(m_pitch, m_yaw, 0));
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m_position += rot * vec;
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Math::Matrix4f camTransformation = Math::Utils::toMat4(rot);
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camTransformation[3] = Math::Vector4f(m_position, 1);
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GetCamera()->SetMatrix(camTransformation);
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}
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void MorphableCameraController::SetDefaultKeybindings()
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{
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m_actionMorph->BindKey(Input::InputKey::Keyboard::KEY_P);
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.0025f);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.0025f);
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m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
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m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
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m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, 0.10f);
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m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
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m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
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m_actionLookSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X, 0.10f);
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m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
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m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
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m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
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m_actionBoost->BindKey(Input::InputKey::Keyboard::KEY_LEFT_SHIFT);
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}
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}
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