Using morphable and freecam controllers in example app, blending matrices using vectors, improvements regarding updating projection matrices, removed FreeCam components from MorphableController, renamed variable to m_targetMorphStatePerspective, setting target morph state using setter

This commit is contained in:
Vladyslav Baranovskyi
2024-06-26 14:00:21 +03:00
parent 1fbd072429
commit a696ae2c7f
4 changed files with 27 additions and 71 deletions

View File

@@ -39,7 +39,8 @@ namespace OpenVulkano
{ {
Scene::Scene m_scene; Scene::Scene m_scene;
Scene::MorphableCamera m_camera; Scene::MorphableCamera m_camera;
Scene::MorphableCameraController m_cameraControl; Scene::MorphableCameraController m_morphableCameraControl;
FreeCamCameraController m_cameraControl;
Scene::Material m_material; Scene::Material m_material;
Scene::Shader m_shader; Scene::Shader m_shader;
@@ -113,7 +114,11 @@ namespace OpenVulkano
} }
public: public:
MovingCubeAppImpl() : m_camera(90, 16, 9, 0.1, 1000) { m_cameraControl.Init(&m_camera); } MovingCubeAppImpl() : m_camera(90, 16, 9, 0.1, 1000)
{
m_morphableCameraControl.Init(&m_camera);
m_cameraControl.Init(&m_camera);
}
void Init() override void Init() override
{ {
@@ -190,6 +195,7 @@ namespace OpenVulkano
void Tick() override void Tick() override
{ {
m_cameraControl.Tick(); m_cameraControl.Tick();
m_morphableCameraControl.Tick();
m_simpleAnimationController.Tick(); m_simpleAnimationController.Tick();
m_sequenceAnimationController.Tick(); m_sequenceAnimationController.Tick();
} }

View File

@@ -15,7 +15,7 @@ namespace OpenVulkano::Scene
Math::Matrix4f result; Math::Matrix4f result;
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
{ {
for (int j = 0; j < 4; ++j) { result[i][j] = glm::mix(mat1[i][j], mat2[i][j], t); } result[i] = Math::Utils::mix(mat1[i], mat2[i], t);
} }
return result; return result;
} }
@@ -25,8 +25,17 @@ namespace OpenVulkano::Scene
PerspectiveCamera::UpdateProjectionMatrix(); PerspectiveCamera::UpdateProjectionMatrix();
float aspectH = m_aspect; float aspectH = m_aspect;
float aspectV = 1; float aspectV = 1;
if (m_morphState == 0) { UpdateViewProjectionMatrix(); }
else if (m_morphState == 1)
{
m_projection = Math::Utils::orthoRH_ZO(-aspectH, aspectH, -aspectV, aspectV, m_nearPlane, m_farPlane);
UpdateViewProjectionMatrix();
}
else
{
m_orthoMatrix = Math::Utils::orthoRH_ZO(-aspectH, aspectH, -aspectV, aspectV, m_nearPlane, m_farPlane); m_orthoMatrix = Math::Utils::orthoRH_ZO(-aspectH, aspectH, -aspectV, aspectV, m_nearPlane, m_farPlane);
m_projection = BlendMatrices(m_projection, m_orthoMatrix, m_morphState); m_projection = BlendMatrices(m_projection, m_orthoMatrix, m_morphState);
UpdateViewProjectionMatrix(); UpdateViewProjectionMatrix();
} }
}
} }

View File

@@ -17,22 +17,16 @@ namespace OpenVulkano::Scene
, m_animationDuration(1.0f) , m_animationDuration(1.0f)
, m_currentTime(0.0f) , m_currentTime(0.0f)
, m_isMorphing(false) , m_isMorphing(false)
, m_targetMorphState(false) , m_targetMorphStatePerspective(false)
{ {
auto input = OpenVulkano::Input::InputManager::GetInstance(); auto input = OpenVulkano::Input::InputManager::GetInstance();
m_actionMorph = input->GetAction("morph"); m_actionMorph = input->GetAction("morph");
m_actionForward = input->GetAction("forward");
m_actionSide = input->GetAction("side");
m_actionUp = input->GetAction("up");
m_actionLookUp = input->GetAction("look up");
m_actionLookSide = input->GetAction("look side");
m_actionBoost = input->GetAction("boost");
} }
void MorphableCameraController::Init(MorphableCamera* camera) void MorphableCameraController::Init(MorphableCamera* camera)
{ {
CameraController::Init(camera); CameraController::Init(camera);
SetDefaultKeybindings(); m_actionMorph->BindKey(Input::InputKey::Keyboard::KEY_P);
} }
void MorphableCameraController::Tick() void MorphableCameraController::Tick()
@@ -44,7 +38,7 @@ namespace OpenVulkano::Scene
{ {
m_isMorphing = true; m_isMorphing = true;
m_currentTime = 0.0f; m_currentTime = 0.0f;
m_targetMorphState = !m_targetMorphState; m_targetMorphStatePerspective = !m_targetMorphStatePerspective;
} }
m_wasMorphingKeyDown = isMorphingDown; m_wasMorphingKeyDown = isMorphingDown;
@@ -58,52 +52,8 @@ namespace OpenVulkano::Scene
t = 1.0f; t = 1.0f;
m_isMorphing = false; m_isMorphing = false;
} }
float newState = m_targetMorphState ? t : (1.0f - t); float newState = m_targetMorphStatePerspective ? t : (1.0f - t);
static_cast<MorphableCamera*>(GetCamera())->SetMorphState(newState); static_cast<MorphableCamera*>(GetCamera())->SetMorphState(newState);
} }
// Movement logic
const float MOVEMENT_SPEED = 3.0f;
const float BOOST_MULT = 2.0f;
Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp),
-input->GetAxis(m_actionForward));
if (Math::Utils::length2(vec) > 1.0f) { vec = Math::Utils::normalize(vec); }
float dt = CURRENT_FRAME.frameTime;
vec = vec * dt * MOVEMENT_SPEED;
if (input->GetButton(m_actionBoost)) { vec *= BOOST_MULT; }
m_yaw -= input->GetAxis(m_actionLookSide) * dt / 2.0f;
m_pitch -= input->GetAxis(m_actionLookUp) * dt / 2.0f;
m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
const Math::QuaternionF rot(Math::Vector3f(m_pitch, m_yaw, 0));
m_position += rot * vec;
Math::Matrix4f camTransformation = Math::Utils::toMat4(rot);
camTransformation[3] = Math::Vector4f(m_position, 1);
GetCamera()->SetMatrix(camTransformation);
}
void MorphableCameraController::SetDefaultKeybindings()
{
m_actionMorph->BindKey(Input::InputKey::Keyboard::KEY_P);
m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.0025f);
m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.0025f);
m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, 0.10f);
m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
m_actionLookSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X, 0.10f);
m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
m_actionBoost->BindKey(Input::InputKey::Keyboard::KEY_LEFT_SHIFT);
} }
} }

View File

@@ -18,17 +18,8 @@ namespace OpenVulkano::Scene
double m_animationDuration; double m_animationDuration;
double m_currentTime; double m_currentTime;
bool m_isMorphing; bool m_isMorphing;
bool m_targetMorphState; // true for perspective, false for orthographic bool m_targetMorphStatePerspective; // true for perspective, false for orthographic
float m_yaw = 0, m_pitch = 0, m_boostFactor = 2;
Math::Vector3f_SIMD m_position = { 0, 0, 0 };
Input::InputAction* m_actionForward;
Input::InputAction* m_actionSide;
Input::InputAction* m_actionUp;
Input::InputAction* m_actionLookUp;
Input::InputAction* m_actionLookSide;
Input::InputAction* m_actionBoost;
Input::InputAction* m_actionMorph; Input::InputAction* m_actionMorph;
bool m_wasMorphingKeyDown = false; bool m_wasMorphingKeyDown = false;
@@ -37,10 +28,10 @@ namespace OpenVulkano::Scene
void Init(MorphableCamera* camera); void Init(MorphableCamera* camera);
void Tick() override; void Tick() override;
void SetDefaultKeybindings();
void SetDuration(double duration) { m_animationDuration = duration; } void SetDuration(double duration) { m_animationDuration = duration; }
double GetDuration() { return m_animationDuration; } double GetDuration() { return m_animationDuration; }
void SetTargetState(bool toPerspective) { m_targetMorphStatePerspective = toPerspective; }
void Reset() { m_currentTime = 0; } void Reset() { m_currentTime = 0; }
}; };
} }