implement shaders auto recompilation on changes in vert or frag files

This commit is contained in:
ohyzha
2024-07-11 11:58:08 +03:00
parent 9426f7dbf8
commit a6caaeadf9

View File

@@ -80,6 +80,28 @@ endif ()
SetupVulkan(openVulkanoCpp) SetupVulkan(openVulkanoCpp)
set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
foreach(VERT_FILE ${SHADER_VERT_FILES})
get_filename_component(FILENAME ${VERT_FILE} NAME)
string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
list(APPEND OUTPUT_HEADERS ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_H})
list(APPEND OUTPUT_SOURCES ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_C})
endforeach()
file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
COMMAND ${CMAKE_SOURCE_DIR}/Scripts/CompileShaders.sh
COMMAND ${CMAKE_SOURCE_DIR}/Scripts/checkme.sh
DEPENDS ${SHADER_SRC_FILES}
COMMENT "Recompiling shaders")
add_custom_target(RecompileShaders ALL
DEPENDS ${SHADER_EXPECTED_OUTPUT})
add_dependencies(openVulkanoCpp RecompileShaders)
if (NOT ANDROID AND NOT IOS) if (NOT ANDROID AND NOT IOS)
target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml) target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
target_link_libraries(openVulkanoCpp PRIVATE ftxui::screen ftxui::dom ftxui::component) target_link_libraries(openVulkanoCpp PRIVATE ftxui::screen ftxui::dom ftxui::component)