implement shaders auto recompilation on changes in vert or frag files
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@@ -80,6 +80,28 @@ endif ()
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SetupVulkan(openVulkanoCpp)
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SetupVulkan(openVulkanoCpp)
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set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
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file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
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foreach(VERT_FILE ${SHADER_VERT_FILES})
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get_filename_component(FILENAME ${VERT_FILE} NAME)
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string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
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string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
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list(APPEND OUTPUT_HEADERS ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_H})
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list(APPEND OUTPUT_SOURCES ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_C})
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endforeach()
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file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
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set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_SOURCE_DIR}/Scripts/CompileShaders.sh
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COMMAND ${CMAKE_SOURCE_DIR}/Scripts/checkme.sh
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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DEPENDS ${SHADER_EXPECTED_OUTPUT})
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add_dependencies(openVulkanoCpp RecompileShaders)
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if (NOT ANDROID AND NOT IOS)
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if (NOT ANDROID AND NOT IOS)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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target_link_libraries(openVulkanoCpp PRIVATE ftxui::screen ftxui::dom ftxui::component)
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target_link_libraries(openVulkanoCpp PRIVATE ftxui::screen ftxui::dom ftxui::component)
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