text with smallest possible spacing between glyphs

This commit is contained in:
ohyzha
2025-01-22 17:08:14 +02:00
parent 8ebf3aa7d2
commit a73df1b4f3
2 changed files with 26 additions and 17 deletions

View File

@@ -96,12 +96,14 @@ namespace OpenVulkano::Scene
const double lineHeight = m_atlasData->GetLineHeight();
double posY = pos.y;
Math::Vector2f bmin(pos), bmax(pos);
float prevGlyphXBound = -INFINITY;
for (auto begin = text.begin(), end = text.end(); begin != end;)
{
uint32_t c = utf8::next(begin, end);
if (c == '\n')
{
posY -= lineHeight;
prevGlyphXBound = -INFINITY;
cursorX = pos.x;
continue;
}
@@ -115,19 +117,26 @@ namespace OpenVulkano::Scene
const GlyphInfo& info = symbols.at(c);
float offset = 0;
const bool isZeroLenGlyph = info.pos[1].x == 0;
const bool isBitmap = m_atlasData->GetAtlasType().IsBitmap();
if (prevGlyphXBound != -INFINITY && !isZeroLenGlyph && !isBitmap)
{
offset = prevGlyphXBound - (info.pos[0].x + cursorX);
}
for (int i = 0; i < 4; i++)
{
vertices->position[i].x = info.pos[i].x + cursorX;
vertices->position[i].x = info.pos[i].x + cursorX + offset;
vertices->uv[i] = info.uv[i];
if (i < 2) vertices->position[i].y = posY - info.pos[i].y;
else vertices->position[i].y = posY + info.pos[i].y;
vertices->color = m_cfg.textColor;
vertices->background = m_cfg.backgroundColor;
}
// TODO: change to lower value(or ideally remove completely) to avoid overlapping and make less space between symbols
// when setting for depth comparison operator will be available( <= )
cursorX += info.advance + 0.08;
// slight offset for bitmap atlas since it's tightly packed without any extra padding, while sdf has additional padding
cursorX += info.advance + (isBitmap ? 0.05 : 0);
prevGlyphXBound = isZeroLenGlyph ? cursorX : vertices->position[2].x;
if (!m_symbolCount) bmin.x = vertices->position[0].x;
bmax.x = std::max(bmax.x, vertices->position[1].x);