Add handling for camera intrinsics
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35
openVulkanoCpp/Scene/UniformBuffer.hpp
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35
openVulkanoCpp/Scene/UniformBuffer.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/ICloseable.hpp"
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namespace OpenVulkano::Scene
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{
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class UniformBuffer
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{
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public:
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static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_UNIFORM_BUFFER, 1, ShaderProgramType::ALL_GRAPHICS };
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DescriptorSetLayoutBinding binding;
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uint32_t setId = 2;
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ICloseable* renderBuffer = nullptr;
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size_t size = 0;
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const void* data = nullptr;
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UpdateFrequency updateFrequency = UpdateFrequency::Never;
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bool updated = true;
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void Init(size_t size, const void* data, const DescriptorSetLayoutBinding& binding = DESCRIPTOR_SET_LAYOUT_BINDING)
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{
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this->size = size;
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this->data = data;
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this->binding = binding;
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}
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UpdateFrequency GetUpdateFrequency() const { return updateFrequency; }
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};
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}
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