Fix crash when deinitializing renderer
This commit is contained in:
@@ -47,7 +47,7 @@ namespace openVulkanoCpp::Vulkan
|
||||
for (int i = 0; i < buffers; i++)
|
||||
{
|
||||
device.freeCommandBuffers(cmdPools[i], 1, &cmdBuffers[i]);
|
||||
device.destroyCommandPool(cmdPools[0]);
|
||||
device.destroyCommandPool(cmdPools[i]);
|
||||
}
|
||||
for (auto shader : shaders)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user