Optimize label size calculation
This commit is contained in:
@@ -177,3 +177,15 @@ glm::vec<L, float, Q> operator / (const float lhs, const glm::vec<L, T, Q>& rhs)
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{
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{
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return lhs / glm::vec<L, float, Q>(rhs);
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return lhs / glm::vec<L, float, Q>(rhs);
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}
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}
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template<glm::length_t L, typename T, glm::qualifier Q, typename = std::enable_if_t<std::is_integral_v<T>>>
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glm::vec<L, float, Q> operator * (const float lhs, const glm::vec<L, T, Q>& rhs)
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{
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return lhs * glm::vec<L, float, Q>(rhs);
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}
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template<glm::length_t L, typename T, glm::qualifier Q, typename = std::enable_if_t<std::is_integral_v<T>>>
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glm::vec<L, float, Q> operator * (const glm::vec<L, float, Q>& lhs, const T rhs)
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{
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return lhs * static_cast<float>(rhs);
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}
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@@ -15,8 +15,6 @@
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namespace OpenVulkano::Scene
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namespace OpenVulkano::Scene
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{
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{
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using namespace Math;
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namespace
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namespace
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{
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{
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Shader MakeLabelBgShader(const bool billboard)
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Shader MakeLabelBgShader(const bool billboard)
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@@ -45,7 +43,6 @@ namespace OpenVulkano::Scene
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Shader MakeLabelTextShader(const FontAtlasType type, const bool billboard)
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Shader MakeLabelTextShader(const FontAtlasType type, const bool billboard)
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{
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{
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Shader shader = TextDrawable::MakeDefaultShader(type);
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Shader shader = TextDrawable::MakeDefaultShader(type);
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shader.depthTest = false;
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shader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
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shader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
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if (billboard)
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if (billboard)
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{
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{
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@@ -117,20 +114,12 @@ namespace OpenVulkano::Scene
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// update position for next text entry
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// update position for next text entry
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m_position.y = m_bbox.GetMin().y - lineHeight;
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m_position.y = m_bbox.GetMin().y - lineHeight;
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const auto& min = m_bbox.GetMin();
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Math::Vector2f padding = m_settings.padding * 2;
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const auto& max = m_bbox.GetMax();
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if (m_settings.hasArrow) padding.y += m_settings.arrowLength;
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Vertex v, v2, v3, v4;
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const float offset = 0.001;
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const float yOffset = m_settings.hasArrow ? m_settings.arrowLength : 0;
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v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
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v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
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v3.position = Vector3f(max.x + m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
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v4.position = Vector3f(min.x - m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
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m_labelData.textSize.x = v2.position.x - v.position.x;
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m_labelData.textSize = Math::Vector2f(m_bbox.GetSize()) + padding * 2;
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m_labelData.textSize.y = v3.position.y - v.position.y;
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m_labelData.bboxCenter = { m_bbox.GetCenter() };
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m_labelData.bboxCenter.x = (v2.position.x + v.position.x) / 2;
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if (m_settings.hasArrow) m_labelData.bboxCenter.y -= m_settings.arrowLength;
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m_labelData.bboxCenter.y = (v3.position.y + v.position.y) / 2;
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}
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}
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void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings)
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void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings)
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@@ -21,8 +21,7 @@ namespace OpenVulkano::Scene
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struct LabelDrawableSettings
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struct LabelDrawableSettings
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{
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{
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Math::Vector4f backgroundColor = { 1, 0, 0, 1 };
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Math::Vector4f backgroundColor = { 1, 0, 0, 1 };
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float horizontalOffset = 0.05f;
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Math::Vector2f padding = { 0.2f, 0.2f };
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float verticalOffset = 0.05f;
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float cornerRadius = 0.05f;
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float cornerRadius = 0.05f;
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float arrowLength = 0.5f;
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float arrowLength = 0.5f;
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float arrowWidth = 0.2f;
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float arrowWidth = 0.2f;
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@@ -32,9 +31,9 @@ namespace OpenVulkano::Scene
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struct LabelUniformData
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struct LabelUniformData
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{
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{
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Math::Vector4f textSize = { 0, 0, 0, 0 };
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Math::Vector4f color = { 0, 0, 0, 0 };
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Math::Vector4f color = { 0, 0, 0, 0 };
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Math::Vector4f bboxCenter = { 0, 0, 0, 0 };
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Math::Vector2f textSize = {};
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Math::Vector2f bboxCenter = {};
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float cornerRadius = 0.f;
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float cornerRadius = 0.f;
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float arrowLength = 0.f;
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float arrowLength = 0.f;
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float arrowWidth = 0.f;
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float arrowWidth = 0.f;
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@@ -5,69 +5,69 @@ layout(location = 0) out vec4 outColor;
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layout(set = 5, binding = 0) uniform LabelData
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layout(set = 5, binding = 0) uniform LabelData
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{
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{
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vec4 textSize;
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vec4 color;
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vec4 color;
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vec2 textSize;
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vec4 bboxCenter;
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vec2 bboxCenter;
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float radius;
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float radius;
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float arrowLength;
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float arrowLength;
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float arrowWidth;
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float arrowWidth;
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bool hasRoundedCorners;
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bool hasRoundedCorners;
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bool hasArrow;
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bool hasArrow;
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} labelInfo;
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} labelInfo;
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void main()
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void main()
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{
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{
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if (labelInfo.hasRoundedCorners || labelInfo.hasArrow)
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if (labelInfo.hasRoundedCorners || labelInfo.hasArrow)
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{
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{
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vec2 bbox = vec2(labelInfo.textSize);
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vec2 bbox = vec2(labelInfo.textSize);
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const float arrowLength = int(labelInfo.hasArrow) * labelInfo.arrowLength;
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const float arrowLength = int(labelInfo.hasArrow) * labelInfo.arrowLength;
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float arrowWidth = labelInfo.arrowWidth;
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float arrowWidth = labelInfo.arrowWidth;
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vec2 uvScaled = texCoord;
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vec2 uvScaled = texCoord;
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float distX = min(uvScaled.x, bbox.x - uvScaled.x);
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float distX = min(uvScaled.x, bbox.x - uvScaled.x);
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float distY = min(uvScaled.y - arrowLength, bbox.y - uvScaled.y);
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float distY = min(uvScaled.y - arrowLength, bbox.y - uvScaled.y);
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float distanceFromCorner = distX * distY;
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float distanceFromCorner = distX * distY;
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if (distanceFromCorner < labelInfo.radius)
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if (distanceFromCorner < labelInfo.radius)
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{
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{
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// plain arrow
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// plain arrow
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if (labelInfo.hasArrow && !labelInfo.hasRoundedCorners)
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if (labelInfo.hasArrow && !labelInfo.hasRoundedCorners)
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{
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{
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// Some bias to prevent line between arrow and label +
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// Some bias to prevent line between arrow and label +
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// check that we are dealing with lower parts of the label where arrow should be drawn,
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// check that we are dealing with lower parts of the label where arrow should be drawn,
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// to prevent discarding fragments from upper corners
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// to prevent discarding fragments from upper corners
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if (distY <= 0.01 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
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if (distY <= 0.01 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
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{
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{
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arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
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arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
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if (distX < (bbox.x - arrowWidth) * 0.5)
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if (distX < (bbox.x - arrowWidth) * 0.5)
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{
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{
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discard;
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discard;
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}
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}
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}
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}
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}
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}
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// TODO: rounded corners + rounded arrow.
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// TODO: rounded corners + rounded arrow.
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// now renders rounded corners and sharp arrow
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// now renders rounded corners and sharp arrow
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else if (labelInfo.hasArrow && labelInfo.hasRoundedCorners)
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else if (labelInfo.hasArrow && labelInfo.hasRoundedCorners)
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{
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{
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if (distY <= 0.05 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
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if (distY <= 0.05 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
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{
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{
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arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
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arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
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if (distX < (bbox.x - arrowWidth) * 0.5)
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if (distX < (bbox.x - arrowWidth) * 0.5)
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{
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{
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discard;
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discard;
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}
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}
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}
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}
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else
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else
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{
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{
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discard;
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discard;
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}
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}
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}
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}
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// no arrow, rounded corners
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// no arrow, rounded corners
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else
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else
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{
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{
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discard;
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discard;
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}
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}
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}
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}
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}
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}
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outColor = labelInfo.color;
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outColor = labelInfo.color;
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}
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}
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@@ -8,18 +8,18 @@ layout(set = 0, binding = 0) uniform NodeData
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layout(set = 1, binding = 0) uniform CameraData
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layout(set = 1, binding = 0) uniform CameraData
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{
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{
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mat4 viewProjection;
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mat4 viewProjection;
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} cam;
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} cam;
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layout(set = 5, binding = 0) uniform LabelData
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layout(set = 5, binding = 0) uniform LabelData
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{
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{
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vec4 textSize;
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vec4 color;
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vec4 color;
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vec2 textSize;
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vec4 bboxCenter;
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vec2 bboxCenter;
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float radius;
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float radius;
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float arrowLength;
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float arrowLength;
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bool hasRoundedCorners;
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bool hasRoundedCorners;
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bool hasArrow;
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bool hasArrow;
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} labelInfo;
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} labelInfo;
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layout(location = 0) out vec4 color;
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layout(location = 0) out vec4 color;
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@@ -28,18 +28,18 @@ layout(location = 1) out vec2 textureCoordinates;
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// Background plane positions are in clipped space
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// Background plane positions are in clipped space
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const vec4 PLANE[4] = vec4[](
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const vec4 PLANE[4] = vec4[](
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vec4(-0.5, -0.5, 0, 1), vec4(0.5, -0.5, 0, 1), vec4(-0.5, 0.5, 0, 1), vec4(0.5, 0.5, 0, 1)
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vec4(-0.5, -0.5, 0, 1), vec4(0.5, -0.5, 0, 1), vec4(-0.5, 0.5, 0, 1), vec4(0.5, 0.5, 0, 1)
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);
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);
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const vec2 TEX_COORDS[4] = vec2[](
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const vec2 TEX_COORDS[4] = vec2[](
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vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1)
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vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1)
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);
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);
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void main() {
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void main()
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vec4 position = PLANE[gl_VertexIndex];
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{
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vec2 bbox = labelInfo.textSize.xy;
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vec4 position = PLANE[gl_VertexIndex];
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position.xy *= bbox;
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position.xy *= labelInfo.textSize;
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position.xy += vec2(labelInfo.bboxCenter);
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position.xy += labelInfo.bboxCenter;
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position.z = -0.001;
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//position.z = -0.001;
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gl_Position = cam.viewProjection * node.world * position;
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gl_Position = cam.viewProjection * node.world * position;
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textureCoordinates = TEX_COORDS[gl_VertexIndex] * bbox;
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textureCoordinates = TEX_COORDS[gl_VertexIndex] * labelInfo.textSize;
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}
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}
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@@ -30,9 +30,9 @@ layout(set = 4, binding = 0) uniform BillboardData
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layout(set = 5, binding = 0) uniform LabelData
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layout(set = 5, binding = 0) uniform LabelData
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{
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{
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vec4 textSize;
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vec4 color;
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vec4 color;
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vec4 bboxCenter;
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vec2 textSize;
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vec2 bboxCenter;
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float radius;
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float radius;
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float arrowLength;
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float arrowLength;
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bool hasRoundedCorners;
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bool hasRoundedCorners;
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@@ -53,11 +53,10 @@ const vec2 TEX_COORDS[4] = vec2[](
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void main() {
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void main() {
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vec4 position = PLANE[gl_VertexIndex];
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vec4 position = PLANE[gl_VertexIndex];
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vec2 bbox = labelInfo.textSize.xy;
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position.xy *= labelInfo.textSize;
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position.xy *= bbox;
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position.xy += labelInfo.bboxCenter;
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position.xy += vec2(labelInfo.bboxCenter);
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position.z = -0.001;
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position.z = -0.001;
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textureCoordinates = TEX_COORDS[gl_VertexIndex] * bbox;
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textureCoordinates = TEX_COORDS[gl_VertexIndex] * labelInfo.textSize;
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if (!billboardInfo.isFixedSize)
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if (!billboardInfo.isFixedSize)
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{
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{
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