Merge pull request 'Slight cleanup of VulkanDrawContext and binding the node' (#37) from VulkanDrawContext_cleanup into master
Reviewed-on: https://git.madvoxel.net/OpenVulkano/OpenVulkano/pulls/37 Reviewed-by: TymurStrelchyk <tymur.strelchyk.ext@madvoxel.com>
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@@ -153,7 +153,7 @@ namespace OpenVulkano::Vulkan
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}
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}
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void ResourceManager::PrepareNode(Scene::Node* node)
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VulkanNode* ResourceManager::PrepareNode(Scene::Node* node)
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{
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const std::unique_lock lock(mutex);
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if (!node->renderNode)
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@@ -181,6 +181,7 @@ namespace OpenVulkano::Vulkan
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vkNode->Init(node, uBuffer);
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node->renderNode = vkNode;
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}
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return static_cast<VulkanNode*>(node->renderNode);
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}
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VulkanCamera* ResourceManager::PrepareCamera(Scene::Camera* camera)
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@@ -34,6 +34,7 @@ namespace OpenVulkano
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class VulkanGeometry;
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class VulkanTexture;
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class VulkanCamera;
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class VulkanNode;
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class UniformBuffer;
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class ResourceManager : public ICloseable, public IShaderOwner
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@@ -80,7 +81,7 @@ namespace OpenVulkano
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void PrepareMaterial(Scene::Material* material);
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void PrepareNode(Scene::Node* node);
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VulkanNode* PrepareNode(Scene::Node* node);
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VulkanTexture* PrepareTexture(Scene::Texture* texture);
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@@ -21,8 +21,7 @@ namespace OpenVulkano::Vulkan
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renderGeo->RecordBind(drawContext->commandBuffer);
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for(Node* node : instance->GetNodes())
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{
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if (!node->renderNode) drawContext->renderer->GetResourceManager().PrepareNode(node);
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static_cast<VulkanNode*>(node->renderNode)->Record(drawContext);
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drawContext->EncodeNode(node);
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renderGeo->RecordDraw(drawContext->commandBuffer);
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}
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}
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@@ -8,6 +8,7 @@
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/VulkanShader.hpp"
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#include "Scene/VulkanCamera.hpp"
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#include "Scene/VulkanNode.hpp"
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namespace OpenVulkano::Vulkan
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{
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@@ -31,9 +32,14 @@ namespace OpenVulkano::Vulkan
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m_lastShader = vkShader;
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}
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void VulkanDrawContext::SetNode(Scene::Node* node)
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void VulkanDrawContext::EncodeNode(Scene::Node* node)
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{
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VulkanNode* vkNode = static_cast<VulkanNode*>(node->renderNode);
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if (!vkNode)
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{
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vkNode = renderer->GetResourceManager().PrepareNode(node);
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}
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vkNode->Record(this);
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}
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void VulkanDrawContext::SetCamera(Scene::Camera* camera)
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@@ -29,7 +29,7 @@ namespace OpenVulkano::Vulkan
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void EncodeShader(VulkanShader* shader);
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void SetNode(Scene::Node* node);
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void EncodeNode(Scene::Node* node);
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void SetCamera(Scene::Camera* camera);
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