improve atlas texture size handling
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@@ -70,8 +70,8 @@ namespace OpenVulkano
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#ifdef MSDFGEN_AVAILABLE
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msdf_atlas::Charset charset = MsdfFontAtlasGenerator::LoadAllGlyphs(fontPath);
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//Charset charset = Charset::ASCII;
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//for (unicode_t c = 0x0410; c <= 0x041F; c++)
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//msdf_atlas::Charset charset = msdf_atlas::Charset::ASCII;
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//for (msdf_atlas::unicode_t c = 0x0410; c <= 0x041F; c++)
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//{
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// // some unicode values
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// charset.add(c);
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