implement text rendering without msdfgen library
This commit is contained in:
@@ -17,14 +17,20 @@
|
||||
#include "Geometry.hpp"
|
||||
#include "UniformBuffer.hpp"
|
||||
#include "Base/Logger.hpp"
|
||||
#include "msdfgen.h"
|
||||
#include "msdfgen-ext.h"
|
||||
#include "msdf-atlas-gen/msdf-atlas-gen.h"
|
||||
#include "AtlasMetadata.hpp"
|
||||
#if __has_include("msdfgen.h")
|
||||
#include "msdfgen.h"
|
||||
#include "msdfgen-ext.h"
|
||||
#include "msdf-atlas-gen/msdf-atlas-gen.h"
|
||||
#define MSDFGEN_AVAILABLE 1
|
||||
#endif
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
#ifdef MSDFGEN_AVAILABLE
|
||||
using namespace msdfgen;
|
||||
using namespace msdf_atlas;
|
||||
#endif // MSDFGEN_AVAILABLE
|
||||
|
||||
struct TextConfig
|
||||
{
|
||||
@@ -42,12 +48,18 @@ namespace OpenVulkano::Scene
|
||||
{
|
||||
public:
|
||||
static Shader& GetDefaultShader();
|
||||
static std::map<uint32_t, GlyphInfo> ReadAtlasMetadataFile(const std::string& atlasMetadataFile);
|
||||
static std::map<uint32_t, GlyphInfo> ReadAtlasMetadata(const Array<char>& atlasMetadata);
|
||||
TextDrawable(const std::map<uint32_t, GlyphInfo>& glyphData, Texture* atlasTex, const TextConfig& config = TextConfig());
|
||||
#ifdef MSDFGEN_AVAILABLE
|
||||
TextDrawable(FontAtlasGenerator* fontAtlasGenerator, const TextConfig& config = TextConfig());
|
||||
#endif
|
||||
void GenerateText(const std::string& text, const Math::Vector3f& pos = Math::Vector3f(0.f));
|
||||
void SetConfig(const TextConfig& cfg) { m_cfg = cfg; }
|
||||
void SetShader(Shader* shader) { m_shader = shader; }
|
||||
TextConfig& GetConfig() { return m_cfg; }
|
||||
Shader* GetShader() { return m_shader; }
|
||||
#ifdef MSDFGEN_AVAILABLE
|
||||
void SetFontAtlasGenerator(FontAtlasGenerator* fontAtlasGenerator)
|
||||
{
|
||||
if (!fontAtlasGenerator || fontAtlasGenerator->GetAtlasInfo().empty())
|
||||
@@ -56,14 +68,17 @@ namespace OpenVulkano::Scene
|
||||
return;
|
||||
}
|
||||
m_fontAtlasGenerator = fontAtlasGenerator;
|
||||
m_material.texture = const_cast<Texture*>(&m_fontAtlasGenerator->GetAtlas());
|
||||
}
|
||||
FontAtlasGenerator* GetFontAtlasGenerator() { return m_fontAtlasGenerator; }
|
||||
#endif
|
||||
private:
|
||||
Geometry m_geometry;
|
||||
Material m_material;
|
||||
UniformBuffer m_uniBuffer;
|
||||
std::map<uint32_t, GlyphInfo> m_glyphs;
|
||||
#ifdef MSDFGEN_AVAILABLE
|
||||
FontAtlasGenerator* m_fontAtlasGenerator = nullptr;
|
||||
#endif
|
||||
Shader* m_shader = &GetDefaultShader();
|
||||
TextConfig m_cfg;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user