Allow shader to define the depth compare operator
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@@ -25,6 +25,7 @@ namespace OpenVulkano::Scene
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m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/background");
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m_shader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING);
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m_shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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m_shader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
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SetShader(&m_shader);
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m_intrinsicsBuffer.Init(sizeof(Math::CameraIntrinsicWithResolution), &FALLBACK_INTRINSICS);
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m_intrinsicsBuffer.updateFrequency = UpdateFrequency::Always;
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