Update shader to use new render resource system
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@@ -14,7 +14,7 @@ namespace OpenVulkano::Vulkan
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{
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void VulkanDrawContext::EncodeShader(Scene::Shader* shader)
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{
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VulkanShader* vkShader = static_cast<VulkanShader*>(shader->renderShader);
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VulkanShader* vkShader = shader->GetRenderResource();
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if (!vkShader)
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{
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vkShader = renderer->GetResourceManager().CreateShader(shader);
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