Update shader to use new render resource system

This commit is contained in:
Georg Hagen
2024-08-21 13:33:15 +02:00
parent 3940a72084
commit b13c1c54ae
6 changed files with 26 additions and 38 deletions

View File

@@ -14,7 +14,7 @@ namespace OpenVulkano::Vulkan
{
void VulkanDrawContext::EncodeShader(Scene::Shader* shader)
{
VulkanShader* vkShader = static_cast<VulkanShader*>(shader->renderShader);
VulkanShader* vkShader = shader->GetRenderResource();
if (!vkShader)
{
vkShader = renderer->GetResourceManager().CreateShader(shader);