Using variable to store tinyusdz repo, moved include from hpp to cpp file, minor syntax change

This commit is contained in:
Vladyslav Baranovskyi
2024-08-30 14:10:30 +03:00
parent 380e0f323d
commit ba2ed53ae2
3 changed files with 13 additions and 8 deletions

View File

@@ -5,6 +5,7 @@
*/
#include "MeshLoader.hpp"
#include "Scene/Geometry.hpp"
#include "Base/Logger.hpp"
#if __has_include("assimp/Importer.hpp")
#include <assimp/Importer.hpp>
@@ -35,7 +36,7 @@ namespace
namespace OpenVulkano::Scene
{
void MeshLoader::parseAssimpFile(Geometry *geometry, const std::string& file)
void MeshLoader::ParseAssimpFile(Geometry *geometry, const std::string& file)
{
#ifdef ASSIMP_AVAILABLE
Assimp::Importer importer;
@@ -90,7 +91,7 @@ namespace OpenVulkano::Scene
#endif
}
void MeshLoader::parseUSDFile(Geometry *geometry, const std::string& file)
void MeshLoader::ParseUSDFile(Geometry *geometry, const std::string& file)
{
tinyusdz::Stage stage;
std::string warning, err;
@@ -156,11 +157,11 @@ namespace OpenVulkano::Scene
if (ends_with(file, ".usd") || ends_with(file, ".usda") || ends_with(file, ".usdc") || ends_with(file, ".usdz"))
{
parseUSDFile(geometry, file);
ParseUSDFile(geometry, file);
}
else
{
parseAssimpFile(geometry, file);
ParseAssimpFile(geometry, file);
}
return geometry;