Restructure some files regarding resource management
This commit is contained in:
@@ -8,7 +8,7 @@
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namespace OpenVulkano::Vulkan
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{
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struct VulkanShader;
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class VulkanShader;
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class IShaderOwner
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{
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@@ -8,97 +8,12 @@
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#define CRASH_ON_MULTIPLE_MAPPINGS_TO_SAME_ALLOCATION
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#include "MemoryAllocation.hpp"
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#include <memory>
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#include <vulkan/vulkan.hpp>
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#include <functional>
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#include "Base/Utils.hpp"
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namespace OpenVulkano::Vulkan
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{
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struct MemoryAllocation
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{
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vk::DeviceMemory memory;
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size_t used;
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const size_t size;
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const uint32_t type;
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const vk::Device device;
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void* mapped;
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private:
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uint32_t mappedCount;
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static constexpr uint32_t CHILD_MAPPED_FLAG = 1u << 31;
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public:
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MemoryAllocation(size_t size, uint32_t type, vk::Device device):
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memory(nullptr), used(0), size(size), type(type), device(device), mapped(nullptr), mappedCount(0)
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{
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}
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~MemoryAllocation()
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{
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if (device && memory)
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device.free(memory);
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}
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[[nodiscard]] size_t FreeSpace() const
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{
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return size - used;
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}
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[[nodiscard]] size_t FreeSpace(size_t alignment) const
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{
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return size - Utils::Align(used, alignment);
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}
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void HandleChildMappingValidation() const;
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void* Map()
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{
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HandleChildMappingValidation();
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if (!mapped)
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{
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mapped = device.mapMemory(memory, 0, size, vk::MemoryMapFlags());
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}
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mappedCount++;
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return mapped;
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}
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void UnMap()
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{
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if (mappedCount > 0)
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{
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mappedCount--;
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if (mappedCount == 0)
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{
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device.unmapMemory(memory);
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}
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}
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}
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[[nodiscard]] bool IsChildMapped() const
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{
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return mappedCount & CHILD_MAPPED_FLAG;
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}
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void* MapChild(size_t offset, vk::DeviceSize size)
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{
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HandleChildMappingValidation();
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mappedCount |= CHILD_MAPPED_FLAG;
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mappedCount++;
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return device.mapMemory(memory, offset, size, vk::MemoryMapFlags());
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}
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void UnMapChild()
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{
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mappedCount &= ~CHILD_MAPPED_FLAG;
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mappedCount--;
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if (mappedCount == 0)
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{
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device.unmapMemory(memory);
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}
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}
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};
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struct ManagedBuffer
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{
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using Ptr = std::unique_ptr<ManagedBuffer, std::function<void(ManagedBuffer*)>>;
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@@ -4,7 +4,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "ManagedResource.hpp"
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#include "ManagedBuffer.hpp"
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#include "Base/Logger.hpp"
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namespace OpenVulkano::Vulkan
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97
openVulkanoCpp/Vulkan/Resources/MemoryAllocation.hpp
Normal file
97
openVulkanoCpp/Vulkan/Resources/MemoryAllocation.hpp
Normal file
@@ -0,0 +1,97 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/Utils.hpp"
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#include <vulkan/vulkan.hpp>
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namespace OpenVulkano::Vulkan
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{
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struct MemoryAllocation
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{
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vk::DeviceMemory memory;
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size_t used;
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const size_t size;
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const uint32_t type;
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const vk::Device device;
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void* mapped;
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private:
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uint32_t mappedCount;
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static constexpr uint32_t CHILD_MAPPED_FLAG = 1u << 31;
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public:
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MemoryAllocation(size_t size, uint32_t type, vk::Device device):
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memory(nullptr), used(0), size(size), type(type), device(device), mapped(nullptr), mappedCount(0)
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{
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}
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~MemoryAllocation()
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{
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if (device && memory)
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device.free(memory);
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}
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[[nodiscard]] size_t FreeSpace() const
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{
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return size - used;
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}
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[[nodiscard]] size_t FreeSpace(size_t alignment) const
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{
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return size - Utils::Align(used, alignment);
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}
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void HandleChildMappingValidation() const;
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void* Map()
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{
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HandleChildMappingValidation();
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if (!mapped)
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{
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mapped = device.mapMemory(memory, 0, size, vk::MemoryMapFlags());
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}
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mappedCount++;
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return mapped;
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}
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void UnMap()
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{
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if (mappedCount > 0)
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{
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mappedCount--;
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if (mappedCount == 0)
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{
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device.unmapMemory(memory);
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}
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}
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}
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[[nodiscard]] bool IsChildMapped() const
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{
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return mappedCount & CHILD_MAPPED_FLAG;
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}
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void* MapChild(size_t offset, vk::DeviceSize size)
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{
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HandleChildMappingValidation();
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mappedCount |= CHILD_MAPPED_FLAG;
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mappedCount++;
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return device.mapMemory(memory, offset, size, vk::MemoryMapFlags());
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}
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void UnMapChild()
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{
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mappedCount &= ~CHILD_MAPPED_FLAG;
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mappedCount--;
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if (mappedCount == 0)
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{
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device.unmapMemory(memory);
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}
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}
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};
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}
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@@ -5,10 +5,13 @@
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*/
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#include "ResourceManager.hpp"
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#include "ManagedBuffer.hpp"
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#include "MemoryAllocation.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/UniformBuffer.hpp"
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#include "Scene/Camera.hpp"
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#include "Math/ByteSize.hpp"
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#include "Vulkan/Context.hpp"
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#include "Vulkan/Image.hpp"
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@@ -91,7 +94,6 @@ namespace OpenVulkano::Vulkan
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nodes.clear();
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device.destroyDescriptorPool(descriptorPool);
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allocations.clear();
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lastAllocation = nullptr;
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toFree.clear();
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recycleBuffers.clear();
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descriptorSetLayoutCache.clear();
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@@ -372,7 +374,6 @@ namespace OpenVulkano::Vulkan
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}
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}
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if(!alloc && createIfAllFull) alloc = CreateMemoryAllocation(64_MiB, type, true);
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if(alloc) lastAllocation = alloc;
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return alloc;
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}
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@@ -9,16 +9,15 @@
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// Workaround for libc++
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#define __cpp_lib_three_way_comparison 201907
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#include "vulkan/vulkan.hpp"
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#include "Base/ICloseable.hpp"
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#include "IShaderOwner.hpp"
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#include "ManagedResource.hpp"
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#include "Vulkan/Image.hpp"
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#include "Scene/Shader/DescriptorInputDescription.hpp"
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#include "Scene/Camera.hpp"
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#include <mutex>
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#include <vulkan/vulkan.hpp>
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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namespace OpenVulkano
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{
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@@ -29,6 +28,7 @@ namespace OpenVulkano
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class Material;
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class Texture;
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class Shader;
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class Camera;
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class UniformBuffer;
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}
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@@ -39,8 +39,11 @@ namespace OpenVulkano
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class VulkanTexture;
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class VulkanCamera;
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class VulkanNode;
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class VulkanShader;
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class VulkanUniformBuffer;
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class UniformBuffer;
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class ManagedBuffer;
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class MemoryAllocation;
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class ResourceManager : public ICloseable, public IShaderOwner
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{
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@@ -57,7 +60,6 @@ namespace OpenVulkano
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std::vector<std::unique_ptr<VulkanShader>> shaders;
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std::vector<std::unique_ptr<VulkanGeometry>> geometries;
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std::vector<std::unique_ptr<VulkanNode>> nodes;
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MemoryAllocation* lastAllocation = nullptr;
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std::mutex mutex;
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vk::DeviceSize uniformBufferAlignment;
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std::vector<std::vector<ManagedBuffer*>> toFree;
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@@ -5,7 +5,7 @@
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*/
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#include "UniformBuffer.hpp"
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#include "ManagedResource.hpp"
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#include "ManagedBuffer.hpp"
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#include "ResourceManager.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/Scene/VulkanShader.hpp"
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@@ -9,7 +9,7 @@
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#include "IRecordable.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Geometry.hpp"
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#include "Vulkan/Resources/ManagedResource.hpp"
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#include "Vulkan/Resources/ManagedBuffer.hpp"
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namespace OpenVulkano::Vulkan
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{
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@@ -23,8 +23,9 @@ namespace OpenVulkano
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class Context;
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class IShaderOwner;
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struct VulkanShader final : public ICloseable, public IRecordable
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class VulkanShader final : public ICloseable, public IRecordable
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{
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public:
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Scene::Shader* shader = nullptr;
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vk::Device device;
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std::vector<vk::ShaderModule> shaderModules; // TODO manage live time somewhere else to allow sharing of shader programs
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