Add texture cache for ar frame textures
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@@ -8,6 +8,8 @@
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#include "ArSessionArKit.h"
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#include "Data/Concurent/MutexProtectedObject.hpp"
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#include "Scene/Texture.hpp"
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#include "Vulkan/Metal/MetalTextureCache.h"
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#include <atomic>
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#import <ARKit/ARSession.h>
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@@ -46,9 +48,11 @@ namespace OpenVulkano::AR::ArKit
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void OnArCameraTrackingChange(ARSession* session, ARCamera* camera);
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void OnArAnchorsUpdate(NSArray<__kindof ARAnchor*>* anchors);
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bool ArShouldAttemptRelocalization();
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void SetRenderer(IRenderer* renderer) override;
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protected:
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Scene::Texture * MakeTexture(OpenVulkano::AR::ArFrame *frame) override;
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Scene::Texture * MakeTexture(ArFrame *frame) override;
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void ReturnTexture(Scene::Texture *texture) override;
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@@ -56,6 +60,7 @@ namespace OpenVulkano::AR::ArKit
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ArKitDelegate* m_arKitDelegate;
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ARWorldTrackingConfiguration* m_arConfig;
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ARSession* m_arSession;
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Vulkan::MetalTextureCache m_textureCache;
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/*#if (__cplusplus >= 202002L)
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std::atomic<std::shared_ptr<ArFrame>> m_frame;
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#else*/
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