Add texture cache for ar frame textures
This commit is contained in:
@@ -8,6 +8,8 @@
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#include "ArSessionArKit.h"
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#include "Data/Concurent/MutexProtectedObject.hpp"
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#include "Scene/Texture.hpp"
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#include "Vulkan/Metal/MetalTextureCache.h"
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#include <atomic>
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#import <ARKit/ARSession.h>
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@@ -46,9 +48,11 @@ namespace OpenVulkano::AR::ArKit
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void OnArCameraTrackingChange(ARSession* session, ARCamera* camera);
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void OnArAnchorsUpdate(NSArray<__kindof ARAnchor*>* anchors);
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bool ArShouldAttemptRelocalization();
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void SetRenderer(IRenderer* renderer) override;
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protected:
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Scene::Texture * MakeTexture(OpenVulkano::AR::ArFrame *frame) override;
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Scene::Texture * MakeTexture(ArFrame *frame) override;
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void ReturnTexture(Scene::Texture *texture) override;
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@@ -56,6 +60,7 @@ namespace OpenVulkano::AR::ArKit
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ArKitDelegate* m_arKitDelegate;
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ARWorldTrackingConfiguration* m_arConfig;
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ARSession* m_arSession;
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Vulkan::MetalTextureCache m_textureCache;
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/*#if (__cplusplus >= 202002L)
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std::atomic<std::shared_ptr<ArFrame>> m_frame;
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#else*/
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@@ -4,11 +4,17 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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// Makre usre the Molten include is first!
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#include <MoltenVK/mvk_vulkan.h>
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#include <vulkan/vulkan_metal.h>
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#include "ArSessionArKitInternal.h"
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#include "ArFrameArKit.h"
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#include "ArTrackingStateConverter.h"
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#include "Base/Logger.hpp"
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#include "IO/AppFolders.hpp"
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#include "Vulkan/Renderer.hpp"
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#include "Vulkan/Scene/VulkanTexture.hpp"
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#include <sstream>
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#import <ARKit/ARSession.h>
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@@ -102,6 +108,25 @@ namespace OpenVulkano::AR::ArKit
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[m_arKitDelegate release];
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}
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void ArSessionArKitInternal::SetRenderer(IRenderer* renderer)
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{
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m_textureCache.Init(renderer);
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}
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Scene::Texture* ArSessionArKitInternal::MakeTexture(ArFrame* frame)
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{
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if (!m_textureCache) [[unlikely]]
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throw std::runtime_error("No renderer set for which to produce textures");
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ArFrameArKit* arFrame = static_cast<ArFrameArKit*>(frame);
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ARFrame* arKitFrame = arFrame->GetArKitFrame();
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return m_textureCache.Get(arKitFrame.capturedImage, MTLPixelFormatR8Unorm);
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}
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void ArSessionArKitInternal::ReturnTexture(Scene::Texture* texture)
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{
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m_textureCache.ReturnTexture(texture);
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}
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void ArSessionArKitInternal::Start()
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{
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[m_arSession runWithConfiguration:m_arConfig];
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35
openVulkanoCpp/Vulkan/Metal/MetalTextureCache.h
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35
openVulkanoCpp/Vulkan/Metal/MetalTextureCache.h
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@@ -0,0 +1,35 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "MetalBackedTexture.h"
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#import <CoreVideo/CVPixelBuffer.h>
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#import <CoreVideo/CVMetalTextureCache.h>
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namespace OpenVulkano::Vulkan
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{
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class MetalTextureCache
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{
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CVMetalTextureCacheRef m_textureCache = nullptr;
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Vulkan::ResourceManager* m_resourceManager = nullptr;
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std::map<void*, MetalBackedTexture> m_mtlToVkTextureMap;
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public:
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~MetalTextureCache() { if (m_resourceManager) Close(); }
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void Init(IRenderer* renderer);
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void Close();
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Scene::Texture* Get(CVPixelBufferRef pixelBuffer, MTLPixelFormat pixelFormat);
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void ReturnTexture(Scene::Texture* texture);
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operator bool() const { return m_resourceManager; }
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};
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}
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63
openVulkanoCpp/Vulkan/Metal/MetalTextureCache.mm
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63
openVulkanoCpp/Vulkan/Metal/MetalTextureCache.mm
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@@ -0,0 +1,63 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "MetalTextureCache.h"
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#include "Vulkan/Renderer.hpp"
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namespace OpenVulkano::Vulkan
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{
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void MetalTextureCache::Init(IRenderer* renderer)
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{
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if (m_resourceManager) Close();
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if (!renderer) return;
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auto vkRenderer = dynamic_cast<Vulkan::Renderer*>(renderer);
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if (!vkRenderer) throw std::invalid_argument("The Metal Texture Cache only supports Vulkan renderer!");
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// Setup texture cache
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VkExportMetalDeviceInfoEXT metalDeviceInfo {};
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metalDeviceInfo.sType = VK_STRUCTURE_TYPE_EXPORT_METAL_DEVICE_INFO_EXT;
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metalDeviceInfo.pNext = nullptr;
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VkExportMetalObjectsInfoEXT exportInfo { VK_STRUCTURE_TYPE_EXPORT_METAL_OBJECTS_INFO_EXT, &metalDeviceInfo };
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VkDevice vkDevice = vkRenderer->GetContext().device->device;
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vkExportMetalObjectsEXT(vkDevice, &exportInfo);
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CVReturn result = CVMetalTextureCacheCreate(nil, nil, metalDeviceInfo.mtlDevice, nil, &m_textureCache);
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if (result != kCVReturnSuccess)
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{
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Logger::AR->error("Failed to create metal texture cache! Status code: {}", result);
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}
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m_resourceManager = &vkRenderer->GetResourceManager();
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}
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Scene::Texture* MetalTextureCache::Get(CVPixelBufferRef pixelBuffer, MTLPixelFormat pixelFormat)
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{
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CVMetalTextureRef mtlTextureRef;
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auto width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
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auto height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
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//TODO check pixel format from buffer?
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CVMetalTextureCacheCreateTextureFromImage(nil, m_textureCache, pixelBuffer, nil, pixelFormat, width, height, 0, &mtlTextureRef);
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id<MTLTexture> mtlTexture = CVMetalTextureGetTexture(mtlTextureRef);
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CVBufferRelease(mtlTextureRef);
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MetalBackedTexture& texture = m_mtlToVkTextureMap[static_cast<void*>(mtlTexture)];
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if (!texture)
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{ // Init texture
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texture.Init(m_resourceManager, mtlTexture, false);
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Logger::RENDER->info("Metal Texture Cache grew to: {}", m_mtlToVkTextureMap.size());
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}
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return &texture;
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}
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void MetalTextureCache::ReturnTexture(Scene::Texture* texture)
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{
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}
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void MetalTextureCache::Close()
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{
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m_mtlToVkTextureMap.clear();
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m_resourceManager = nullptr;
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//TODO delete the texture cache object?
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m_textureCache = nullptr;
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}
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}
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